Paper/patches/server/0120-Add-API-methods-to-control-if-armour-stands-can-move.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 21 Dec 2016 11:47:25 -0600
Subject: [PATCH] Add API methods to control if armour stands can move
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index bd0f3295932220e88dfd72b1719651b132a325f9..def35ca400cb315a9eea035026412b69ec51b1a8 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -91,6 +91,7 @@ public class ArmorStand extends LivingEntity {
public Rotations rightArmPose;
public Rotations leftLegPose;
public Rotations rightLegPose;
+ public boolean canMove = true; // Paper
public ArmorStand(EntityType<? extends ArmorStand> type, Level world) {
super(type, world);
@@ -925,4 +926,13 @@ public class ArmorStand extends LivingEntity {
public boolean canBeSeenByAnyone() {
return !this.isInvisible() && !this.isMarker();
}
+
+ // Paper start
+ @Override
+ public void move(net.minecraft.world.entity.MoverType type, Vec3 movement) {
+ if (this.canMove) {
+ super.move(type, movement);
+ }
+ }
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
index 47ca72e264950dd950f037a21bb0ad6cc1700751..06cedeea447f53d100e32a6eba6f83b4719cb231 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
@@ -228,4 +228,15 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
public boolean hasEquipmentLock(EquipmentSlot equipmentSlot, LockType lockType) {
return (this.getHandle().disabledSlots & (1 << CraftEquipmentSlot.getNMS(equipmentSlot).getFilterFlag() + lockType.ordinal() * 8)) != 0;
}
+ // Paper start
+ @Override
+ public boolean canMove() {
+ return getHandle().canMove;
+ }
+
+ @Override
+ public void setCanMove(boolean move) {
+ getHandle().canMove = move;
+ }
+ // Paper end
}