Paper/patches/api/0321-Allow-delegation-to-vanilla-chunk-gen.patch
Jake Potrebic ac554ad46d
Updated Upstream (Bukkit/CraftBukkit) (#10691)
Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fa99e752 PR-1007: Add ItemMeta#getAsComponentString()
94a91782 Fix copy-pasted BlockType.Typed documentation
9b34ac8c Largely restore deprecated PotionData API
51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5
702d15fe Fix Javadoc reference
42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them
237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent
035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it
8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more
87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent

CraftBukkit Changes:
4af0f22e8 SPIGOT-7664: Item meta should prevail over block states
c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot
124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects
66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API
6118e5398 Fix regression listening to minecraft:brand custom payloads
c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check
12360a7ec Remove unused imports
147b098b4 PR-1397: Add ItemMeta#getAsComponentString()
428aefe0e Largely restore deprecated PotionData API
afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them
8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent
4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it
441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets
0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource
f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA
2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more
c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent
741b84480 PR-1390: Improve internal handling of damage sources
0364df4e1 SPIGOT-7657: Error when loading angry entities
2024-05-11 23:48:37 +02:00

90 lines
3.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MiniDigger <admin@benndorf.dev>
Date: Wed, 29 Apr 2020 02:09:17 +0200
Subject: [PATCH] Allow delegation to vanilla chunk gen
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index e62d46629305a268906cd2cd5d5977d063c2f484..8f88dc00c73810560070195fcf6e0f955e4ebdde 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -2105,6 +2105,24 @@ public final class Bukkit {
return server.createChunkData(world);
}
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
+ public static ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return server.createVanillaChunkData(world, x, z);
+ }
+ // Paper end
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index e3a494b9d3727973d225de3042da93594f36ca12..8ccda3cbefcbf1d1b1d5dac195b3c5605058a040 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -1779,6 +1779,22 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
@NotNull
public ChunkGenerator.ChunkData createChunkData(@NotNull World world);
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world.
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
+ ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z);
+ // Paper end
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/generator/ChunkGenerator.java b/src/main/java/org/bukkit/generator/ChunkGenerator.java
index 7e7a53b41013f1bf8956c0e278820f18d77b2f0d..c942b7101a38ac7dc70e11e87afa1f9210000bc1 100644
--- a/src/main/java/org/bukkit/generator/ChunkGenerator.java
+++ b/src/main/java/org/bukkit/generator/ChunkGenerator.java
@@ -577,6 +577,22 @@ public abstract class ChunkGenerator {
return false;
}
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ *
+ */
+ @NotNull
+ public ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return Bukkit.getServer().createVanillaChunkData(world, x, z);
+ }
+ // Paper end
+
/**
* Gets if the server should generate Vanilla structures after this
* ChunkGenerator.