Paper/patches/server/0619-Ensure-valid-vehicle-status.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

20 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Tue, 28 Sep 2021 09:47:47 +0200
Subject: [PATCH] Ensure valid vehicle status
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index ecd43bbca7ea0e74f506f49fd14f2dd5d467efa1..a9a0e6c495c696a40bdc8147e9a2856500e422e5 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -576,7 +576,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
}
}
- if (persistVehicle && entity1 != null && entity != this && entity.hasExactlyOnePlayerPassenger()) {
+ if (persistVehicle && entity1 != null && entity != this && entity.hasExactlyOnePlayerPassenger() && !entity.isRemoved()) { // Paper - Ensure valid vehicle status
// CraftBukkit end
CompoundTag nbttagcompound2 = new CompoundTag();
CompoundTag nbttagcompound3 = new CompoundTag();