Paper/patches/api/0181-Mob-Spawner-API-Enhancements.patch
Jason Penilla 5d0d11e4b6 Patches
2021-11-30 19:26:33 +01:00

42 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Fri, 19 Apr 2019 12:41:19 -0500
Subject: [PATCH] Mob Spawner API Enhancements
diff --git a/src/main/java/org/bukkit/block/CreatureSpawner.java b/src/main/java/org/bukkit/block/CreatureSpawner.java
index cb447a4ad5a9dce7c98999a5d7fcd6111fc9b10e..5bbae759ce39d42886994e500fd9454ec328f804 100644
--- a/src/main/java/org/bukkit/block/CreatureSpawner.java
+++ b/src/main/java/org/bukkit/block/CreatureSpawner.java
@@ -199,4 +199,30 @@ public interface CreatureSpawner extends TileState {
* @see #getSpawnRange()
*/
public void setSpawnRange(int spawnRange);
+
+ // Paper start
+ /**
+ * Check if spawner is activated (a player is close enough)
+ *
+ * @return True if a player is close enough to activate it
+ */
+ public boolean isActivated();
+
+ /**
+ * Resets the spawn delay timer within the min/max range
+ */
+ public void resetTimer();
+
+ /**
+ * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given
+ * {@link org.bukkit.inventory.ItemStack ItemStack}.
+ * <p>
+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
+ * stacks should be spawned.
+ *
+ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
+ * @see #setSpawnedType(EntityType)
+ */
+ void setSpawnedItem(@NotNull org.bukkit.inventory.ItemStack itemStack);
+ // Paper end
}