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8c5b837e05
Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
31 lines
2.0 KiB
Diff
31 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ruViolence <78062896+ruViolence@users.noreply.github.com>
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Date: Tue, 27 Jun 2023 15:38:18 +0800
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Subject: [PATCH] Configurable entity tracking range by Y coordinate
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Options to configure entity tracking by Y coordinate, also for each entity category.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 8b5d11aceb77135c917c3581f4db792ef4b647ec..5b993cb8a99c6a0257b9d3d93162f9b2fff552b0 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1577,7 +1577,17 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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double d0 = (double) Math.min(this.getEffectiveRange(), i * 16);
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double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
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double d2 = d0 * d0;
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- boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
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+ // Paper start - Configurable entity tracking range by Y
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+ boolean flag = d1 <= d2;
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+ if (flag && level.paperConfig().entities.trackingRangeY.enabled) {
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+ double rangeY = level.paperConfig().entities.trackingRangeY.get(this.entity, -1);
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+ if (rangeY != -1) {
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+ double vec3d_dy = player.getY() - this.entity.getY();
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+ flag = vec3d_dy * vec3d_dy <= rangeY * rangeY;
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+ }
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+ }
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+ flag = flag && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
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+ // Paper end - Configurable entity tracking range by Y
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// CraftBukkit start - respect vanish API
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if (!player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
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