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05466e3b47
Upstream has released updates that appear to apply compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing. Bukkit Changes: d2834556 SPIGOT-4219: Event for PigZombies angering. CraftBukkit Changes:a9c796f1
SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations195f071e
SPIGOT-4219: Event for PigZombies angering.5e3082c7
SPIGOT-4230: Improve legacy block types
48 lines
2.6 KiB
Diff
48 lines
2.6 KiB
Diff
From 425a37a0337ea93768d697b40b31625f56d6774c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 16 May 2016 23:19:16 -0400
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Subject: [PATCH] Avoid blocking on Network Manager creation
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Per Paper issue 294
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diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
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index be8d07f41e..9808561eb3 100644
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--- a/src/main/java/net/minecraft/server/ServerConnection.java
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+++ b/src/main/java/net/minecraft/server/ServerConnection.java
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@@ -40,6 +40,15 @@ public class ServerConnection {
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public volatile boolean c;
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private final List<ChannelFuture> f = Collections.synchronizedList(Lists.newArrayList());
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private final List<NetworkManager> g = Collections.synchronizedList(Lists.newArrayList());
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+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
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+ private final List<NetworkManager> pending = Collections.synchronizedList(Lists.<NetworkManager>newArrayList());
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+ private void addPending() {
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+ synchronized (pending) {
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+ this.g.addAll(pending); // Paper - OBFHELPER - List of network managers
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+ pending.clear();
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+ }
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+ }
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+ // Paper end
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public ServerConnection(MinecraftServer minecraftserver) {
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this.e = minecraftserver;
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@@ -74,7 +83,7 @@ public class ServerConnection {
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channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
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NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
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- ServerConnection.this.g.add(networkmanager);
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+ pending.add(networkmanager); // Paper
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channel.pipeline().addLast("packet_handler", networkmanager);
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networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
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}
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@@ -103,6 +112,7 @@ public class ServerConnection {
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synchronized (this.g) {
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// Spigot Start
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+ addPending(); // Paper
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// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
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if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
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{
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--
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2.18.0
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