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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
35 lines
1.4 KiB
Diff
35 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TreyRuffy <TreyRuffy@users.noreply.github.com>
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Date: Fri, 27 May 2022 02:25:38 -0600
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Subject: [PATCH] Flying Fall Damage API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 77b0e632f8fefb9165a5170f8620a117c3b71c04..7e4d541e92d2e1cf47a4a50e451bc9e40dd15049 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1617,6 +1617,23 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void setAllowFlight(boolean flight);
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+ // Paper start - flying fall damage
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+ /**
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+ * Allows you to enable fall damage while {@link #getAllowFlight()} is {@code true}
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+ *
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+ * @param flyingFallDamage Enables fall damage when {@link #getAllowFlight()} is {@code true}
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+ */
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+ public void setFlyingFallDamage(@NotNull net.kyori.adventure.util.TriState flyingFallDamage);
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+
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+ /**
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+ * Allows you to get if fall damage is enabled while {@link #getAllowFlight()} is {@code true}
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+ *
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+ * @return A tristate of whether fall damage is enabled, not set, or disabled when {@link #getAllowFlight()} is {@code true}
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+ */
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+ @NotNull
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+ public net.kyori.adventure.util.TriState hasFlyingFallDamage();
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+ // Paper end
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+
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/**
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* Hides a player from this player
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*
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