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light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
44 lines
2.0 KiB
Diff
44 lines
2.0 KiB
Diff
From 3f3d6fcab054bb9d075535721e4dff0b5fb68b36 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Wed, 2 Mar 2016 23:46:57 -0600
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Subject: [PATCH] Configurable Chunk IO Thread Base Count
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index d0eb7c0fc2..12a56f6147 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -208,4 +208,9 @@ public class PaperConfig {
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" - Interval: " + timeSummary(Timings.getHistoryInterval() / 20) +
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" - Length: " + timeSummary(Timings.getHistoryLength() / 20));
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}
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+
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+ public static int minChunkLoadThreads = 2;
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+ private static void chunkLoadThreads() {
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+ minChunkLoadThreads = Math.min(6, getInt("settings.min-chunk-load-threads", 2)); // Keep people from doing stupid things with max of 6
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+ }
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
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index e4fd9bc604..7b7a3d01b9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
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+++ b/src/main/java/org/bukkit/craftbukkit/chunkio/ChunkIOExecutor.java
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@@ -1,5 +1,6 @@
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package org.bukkit.craftbukkit.chunkio;
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+import com.destroystokyo.paper.PaperConfig;
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import net.minecraft.server.Chunk;
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import net.minecraft.server.ChunkProviderServer;
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import net.minecraft.server.ChunkRegionLoader;
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@@ -7,7 +8,7 @@ import net.minecraft.server.World;
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import org.bukkit.craftbukkit.util.AsynchronousExecutor;
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public class ChunkIOExecutor {
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- static final int BASE_THREADS = 1;
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+ static final int BASE_THREADS = PaperConfig.minChunkLoadThreads; // Paper
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static final int PLAYERS_PER_THREAD = 50;
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private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
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--
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2.19.0
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