Paper/Spigot-Server-Patches/0044-Configurable-Disabling-Cat-Chest-Detection.patch
Aikar 5cdfbda4e4
Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00

41 lines
1.9 KiB
Diff

From ccf869e8a33ffd31f1c7098cfff42a9fd7d2e743 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Mar 2016 01:13:45 -0600
Subject: [PATCH] Configurable Disabling Cat Chest Detection
Offers a gameplay feature to stop cats from blocking chests
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 71af3fcfed..e28d5b19a3 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -175,4 +175,9 @@ public class PaperWorldConfig {
private void containerUpdateTickRate() {
containerUpdateTickRate = getInt("container-update-tick-rate", 1);
}
+
+ public boolean disableChestCatDetection;
+ private void disableChestCatDetection() {
+ disableChestCatDetection = getBoolean("game-mechanics.disable-chest-cat-detection", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
index 5401f7d754..27e6d2b5f2 100644
--- a/src/main/java/net/minecraft/server/BlockChest.java
+++ b/src/main/java/net/minecraft/server/BlockChest.java
@@ -216,6 +216,11 @@ public class BlockChest extends BlockTileEntity implements IFluidSource, IFluidC
}
private boolean b(World world, BlockPosition blockposition) {
+ // Paper start - Option to disable chest cat detection
+ if (world.paperConfig.disableChestCatDetection) {
+ return false;
+ }
+ // Paper end
List<EntityOcelot> list = world.a(EntityOcelot.class, new AxisAlignedBB((double)blockposition.getX(), (double)(blockposition.getY() + 1), (double)blockposition.getZ(), (double)(blockposition.getX() + 1), (double)(blockposition.getY() + 2), (double)(blockposition.getZ() + 1))); // Paper - decompile fix
if (!list.isEmpty()) {
for(EntityOcelot entityocelot : list) {
--
2.19.0