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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 47b9cf30 SPIGOT-4372: LightningStrikeEvent cause API a9ceda75 Include the plugin channel name in the exception message CraftBukkit Changes:a4bdecff
SPIGOT-4372: LightningStrikeEvent cause API34caaf6d
SPIGOT-4371: Trident damaged when event cancelled97315374
SPIGOT-4369: Handle cancelled trident eventbf1c8273
SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled Spigot Changes: 6b015b4b SPIGOT-4370: Remove vehicle if its passenger spawn event was cancelled
58 lines
2.3 KiB
Diff
58 lines
2.3 KiB
Diff
From 7c6c6994aef966b58c6c45848d922e469a53ec52 Mon Sep 17 00:00:00 2001
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From: Joseph Hirschfeld <joe@ibj.io>
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Date: Thu, 3 Mar 2016 02:39:54 -0600
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Subject: [PATCH] Change implementation of (tile)entity removal list
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 4a457e3302..fbcdf9ecaf 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -73,11 +73,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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}
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};
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// Spigot end
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- protected final List<Entity> g = Lists.newArrayList();
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+ protected final Set<Entity> g = com.google.common.collect.Sets.newHashSet(); // Paper
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public final List<TileEntity> tileEntityList = Lists.newArrayList();
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public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
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private final List<TileEntity> c = Lists.newArrayList();
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- private final List<TileEntity> tileEntityListUnload = Lists.newArrayList();
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+ private final Set<TileEntity> tileEntityListUnload = com.google.common.collect.Sets.newHashSet(); // Paper
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public final List<EntityHuman> players = Lists.newArrayList();
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public final List<Entity> k = Lists.newArrayList();
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protected final IntHashMap<Entity> entitiesById = new IntHashMap();
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@@ -1145,20 +1145,20 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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this.entityList.removeAll(this.g);
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int j;
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+ // Paper start - Set based removal lists
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+ for (Entity e : this.g) {
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+ j = e.getChunkZ();
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+ int k = e.getChunkX();
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- for (i = 0; i < this.g.size(); ++i) {
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- entity = (Entity) this.g.get(i);
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- int k = entity.ae;
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-
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- j = entity.ag;
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- if (entity.inChunk && this.isChunkLoaded(k, j, true)) {
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- this.getChunkAt(k, j).b(entity);
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+ if (e.inChunk && this.isChunkLoaded(k, j, true)) {
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+ this.getChunkAt(k, j).b(e);
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}
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}
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- for (i = 0; i < this.g.size(); ++i) {
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- this.c((Entity) this.g.get(i));
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+ for (Entity e : this.g) {
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+ this.c(e);
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}
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+ // Paper end
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this.g.clear();
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this.p_();
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--
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2.19.0
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