Paper/Spigot-Server-Patches/0067-Undead-horse-leashing.patch
Aikar 5cdfbda4e4
Re-enable light queue toggle, optimize neighbor checks, add max queue time
light queue is actually buggy, so re-enabling the config.

however, if anyone is ok with the buggy behavior, made the max time lost due to
light queue configurable.

We want to get to making the ligth queue default if we can make it work perfectly.

also applying neighbor optimizations to use the faster method for light checks.
2018-09-26 00:57:59 -04:00

38 lines
1.7 KiB
Diff

From 31db0c295b6a7795af976ad47c1303ecb3b87f76 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 18 Mar 2016 14:19:19 -0400
Subject: [PATCH] Undead horse leashing
default false to match vanilla, but option to allow undead horse types to be leashed.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 898068a817..c2845266e2 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -200,4 +200,9 @@ public class PaperWorldConfig {
private void nonPlayerEntitiesOnScoreboards() {
nonPlayerEntitiesOnScoreboards = getBoolean("allow-non-player-entities-on-scoreboards", false);
}
+
+ public boolean allowLeashingUndeadHorse = false;
+ private void allowLeashingUndeadHorse() {
+ allowLeashingUndeadHorse = getBoolean("allow-leashing-undead-horse", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityHorseAbstract.java b/src/main/java/net/minecraft/server/EntityHorseAbstract.java
index 4d4880aa2a..1699ccee50 100644
--- a/src/main/java/net/minecraft/server/EntityHorseAbstract.java
+++ b/src/main/java/net/minecraft/server/EntityHorseAbstract.java
@@ -113,7 +113,7 @@ public abstract class EntityHorseAbstract extends EntityAnimal implements IInven
}
public boolean a(EntityHuman entityhuman) {
- return super.a(entityhuman) && this.getMonsterType() != EnumMonsterType.UNDEAD;
+ return world.paperConfig.allowLeashingUndeadHorse ? super.a(entityhuman) : super.a(entityhuman) && this.getMonsterType() != EnumMonsterType.UNDEAD; // Paper
}
protected void u(float f) {
--
2.19.0