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light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
47 lines
2.5 KiB
Diff
47 lines
2.5 KiB
Diff
From 4d4d3ce5358fe23f03ffb70d320b1321c75e8c26 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Tue, 20 Sep 2016 00:58:01 +0000
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Subject: [PATCH] Configurable flying kick messages
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index d78f6516e5..1db8e1f97a 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -253,4 +253,11 @@ public class PaperConfig {
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}
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packetInSpamThreshold = getInt("settings.incoming-packet-spam-threshold", 300);
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}
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+
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+ public static String flyingKickPlayerMessage = "Flying is not enabled on this server";
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+ public static String flyingKickVehicleMessage = "Flying is not enabled on this server";
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+ private static void flyingKickMessages() {
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+ flyingKickPlayerMessage = getString("messages.kick.flying-player", flyingKickPlayerMessage);
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+ flyingKickVehicleMessage = getString("messages.kick.flying-vehicle", flyingKickVehicleMessage);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index ef3c1260b0..37b3dd6971 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -146,6 +146,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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if (++this.C > 80) {
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PlayerConnection.LOGGER.warn("{} was kicked for floating too long!", this.player.getDisplayName().getString());
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this.disconnect(new ChatMessage("multiplayer.disconnect.flying", new Object[0]));
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+ this.disconnect(com.destroystokyo.paper.PaperConfig.flyingKickPlayerMessage); // Paper - use configurable kick message
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return;
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}
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} else {
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@@ -164,7 +165,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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if (this.D && this.player.getRootVehicle().bO() == this.player) {
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if (++this.E > 80) {
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PlayerConnection.LOGGER.warn("{} was kicked for floating a vehicle too long!", this.player.getDisplayName().getString());
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- this.disconnect(new ChatMessage("multiplayer.disconnect.flying", new Object[0]));
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+ this.disconnect(com.destroystokyo.paper.PaperConfig.flyingKickVehicleMessage); // Paper - use configurable kick message
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return;
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}
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} else {
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--
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2.19.0
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