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light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
38 lines
1.8 KiB
Diff
38 lines
1.8 KiB
Diff
From f4c3477e8887eb1266030b98bb9fe96f350e00cb Mon Sep 17 00:00:00 2001
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From: MiniDigger <admin@minidigger.me>
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Date: Sat, 10 Mar 2018 00:50:24 +0100
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Subject: [PATCH] Toggleable player crits, helps mitigate hacked clients.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 67b4d576a9..02c52958c8 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -182,6 +182,11 @@ public class PaperWorldConfig {
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disableChestCatDetection = getBoolean("game-mechanics.disable-chest-cat-detection", false);
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}
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+ public boolean disablePlayerCrits;
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+ private void disablePlayerCrits() {
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+ disablePlayerCrits = getBoolean("game-mechanics.disable-player-crits", false);
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+ }
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+
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public boolean allChunksAreSlimeChunks;
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private void allChunksAreSlimeChunks() {
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allChunksAreSlimeChunks = getBoolean("all-chunks-are-slime-chunks", false);
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 1b7adbf4ba..a728507c54 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -1036,6 +1036,7 @@ public abstract class EntityHuman extends EntityLiving {
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boolean flag2 = flag && this.fallDistance > 0.0F && !this.onGround && !this.z_() && !this.isInWater() && !this.hasEffect(MobEffects.BLINDNESS) && !this.isPassenger() && entity instanceof EntityLiving;
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+ flag2 = flag2 && !world.paperConfig.disablePlayerCrits; // Paper
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flag2 = flag2 && !this.isSprinting();
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if (flag2) {
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f *= 1.5F;
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--
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2.19.0
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