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light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
40 lines
2.0 KiB
Diff
40 lines
2.0 KiB
Diff
From fb98c623a0f21ae1e65cfa621d589aaed5a0e38d Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Mon, 26 Mar 2018 18:30:53 +0300
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Subject: [PATCH] Make player data saving configurable
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 2f3cfd4f0a..97a8fb0179 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -291,4 +291,13 @@ public class PaperConfig {
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private static void authenticationServersDownKickMessage() {
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authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
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}
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+
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+ public static boolean savePlayerData = true;
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+ private static void savePlayerData() {
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+ savePlayerData = getBoolean("settings.save-player-data", savePlayerData);
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+ if(!savePlayerData) {
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+ Bukkit.getLogger().log(Level.WARNING, "Player Data Saving is currently disabled. Any changes to your players data, " +
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+ "such as inventories, experience points, advancements and the like will not be saved when they log out.");
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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index 0fd6efec0b..7553280d21 100644
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--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
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+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
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@@ -141,6 +141,7 @@ public class WorldNBTStorage implements IDataManager, IPlayerFileData {
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}
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public void save(EntityHuman entityhuman) {
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+ if(!com.destroystokyo.paper.PaperConfig.savePlayerData) return; // Paper - Make player data saving configurable
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try {
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NBTTagCompound nbttagcompound = entityhuman.save(new NBTTagCompound());
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File file = new File(this.playerDir, entityhuman.bu() + ".dat.tmp");
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--
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2.19.0
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