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light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
44 lines
2.2 KiB
Diff
44 lines
2.2 KiB
Diff
From b4f79801103adfdc249060cff44df623f10d84a8 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 30 Apr 2018 17:15:26 -0400
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Subject: [PATCH] Block Enderpearl Travel Exploit
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Players are able to use alt accounts and enderpearls to travel
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long distances utilizing the pearls in unloaded chunks and loading
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the chunk later when convenient.
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This disables that by not saving the thrower when the chunk is unloaded.
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This is mainly useful for survival servers that do not allow freeform teleporting.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index fe56f01035..af6b97708a 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -414,4 +414,10 @@ public class PaperWorldConfig {
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private void disableSprintInterruptionOnAttack() {
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disableSprintInterruptionOnAttack = getBoolean("game-mechanics.disable-sprint-interruption-on-attack", false);
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}
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+
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+ public boolean disableEnderpearlExploit = true;
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+ private void disableEnderpearlExploit() {
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+ disableEnderpearlExploit = getBoolean("game-mechanics.disable-unloaded-chunk-enderpearl-exploit", disableEnderpearlExploit);
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+ log("Disable Unloaded Chunk Enderpearl Exploit: " + (disableEnderpearlExploit ? "enabled" : "disabled"));
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
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index fc8c0cab55..dd8af4be80 100644
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--- a/src/main/java/net/minecraft/server/EntityProjectile.java
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+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
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@@ -242,6 +242,7 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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if (nbttagcompound.hasKeyOfType("owner", 10)) {
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this.shooterId = GameProfileSerializer.b(nbttagcompound.getCompound("owner"));
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}
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+ if (this instanceof EntityEnderPearl && this.world != null && this.world.paperConfig.disableEnderpearlExploit) { this.shooterId = null; } // Paper - Don't store shooter name for pearls to block enderpearl travel exploit
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}
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--
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2.19.0
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