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light queue is actually buggy, so re-enabling the config. however, if anyone is ok with the buggy behavior, made the max time lost due to light queue configurable. We want to get to making the ligth queue default if we can make it work perfectly. also applying neighbor optimizations to use the faster method for light checks.
106 lines
4.4 KiB
Diff
106 lines
4.4 KiB
Diff
From 23183906000064c2de97bdb7c29fc757372770ff Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 15:22:06 -0400
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Subject: [PATCH] Configurable Bed Search Radius
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Allows you to increase how far to check for a safe place to respawn
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a player near their bed, allowing a better chance to respawn the
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player at their bed should it of became obstructed.
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Defaults to vanilla 1.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index e5e5d2447d..99986bac97 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -430,4 +430,15 @@ public class PaperWorldConfig {
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private void scanForLegacyEnderDragon() {
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scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
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}
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+
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+ public int bedSearchRadius = 1;
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+ private void bedSearchRadius() {
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+ bedSearchRadius = getInt("bed-search-radius", 1);
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+ if (bedSearchRadius < 1) {
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+ bedSearchRadius = 1;
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+ }
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+ if (bedSearchRadius > 1) {
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+ log("Bed Search Radius: " + bedSearchRadius);
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
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index 4f97ff6f18..230c05ff07 100644
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--- a/src/main/java/net/minecraft/server/BlockBed.java
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+++ b/src/main/java/net/minecraft/server/BlockBed.java
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@@ -166,6 +166,52 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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@Nullable
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public static BlockPosition a(IBlockAccess iblockaccess, BlockPosition blockposition, int i) {
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EnumDirection enumdirection = (EnumDirection)iblockaccess.getType(blockposition).get(FACING);
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+ // Paper - replace whole method
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+ World world = (World) iblockaccess;
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+ int radius = world.paperConfig.bedSearchRadius;
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+ for (int r = 1; r <= radius; r++) {
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+ int x = -r;
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+ int z = r;
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+
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+ // Iterates the edge of half of the box; then negates for other half.
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+ while (x <= r && z > -r) {
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+ for (int y = -1; y <= 1; y++) {
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+ BlockPosition pos = blockposition.add(x, y, z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+ pos = blockposition.add(-x, y, -z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+
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+ pos = blockposition.add(enumdirection.getAdjacentX() + x, y, enumdirection.getAdjacentZ() + z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+
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+ pos = blockposition.add(enumdirection.getAdjacentX() - x, y, enumdirection.getAdjacentZ() - z);
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+ if (isSafeRespawn(world, pos)) {
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+ if (i-- <= 0) {
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+ return pos;
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+ }
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+ }
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+ }
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+ if (x < r) {
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+ x++;
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+ } else {
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+ z--;
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+ }
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+ }
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+ }
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+
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+ return null; /* // Paper comment out
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int j = blockposition.getX();
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int k = blockposition.getY();
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int l = blockposition.getZ();
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@@ -190,9 +236,12 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
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}
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}
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- return null;
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+ return null;*/ // Paper
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}
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+ protected static boolean isSafeRespawn(IBlockAccess iblockaccess, BlockPosition blockposition) { // Paper - OBFHELPER + behavior improvement
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+ return a(iblockaccess, blockposition) && iblockaccess.getType(blockposition.down()).getMaterial().isBuildable(); // Paper - ensure solid block
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+ }
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protected static boolean a(IBlockAccess iblockaccess, BlockPosition blockposition) {
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return iblockaccess.getType(blockposition.down()).q() && !iblockaccess.getType(blockposition).getMaterial().isBuildable() && !iblockaccess.getType(blockposition.up()).getMaterial().isBuildable();
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}
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--
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2.19.0
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