Paper/Spigot-Server-Patches/0307-Optimize-Region-File-Cache.patch
Aikar 2365b308c8
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.

This update has been tested to ensure that World Conversion still occurs correctly.

Bukkit Changes:
0812ce2c SPIGOT-4397: isChunkGenerated API

CraftBukkit Changes:
4824655c SPIGOT-4398: Upgrade to ASM 6.2.1 for better Java 11 support
eea43870 MC-134115: Fix issues converting tile entities
1a7f2d10 SPIGOT-4397: isChunkGenerated API
40aed54d SPIGOT-4396: Improve vehicle movement

Spigot Changes:
f6a273b1 Rebuild patches
2018-09-26 22:35:46 -04:00

68 lines
3.0 KiB
Diff

From 2ec638b622c01b61fd6d67d43fc566c42e66b9b8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 23 Jul 2018 23:40:04 -0400
Subject: [PATCH] Optimize Region File Cache
CraftBukkit added synchronization to read and write methods. This adds
much more contention on this object for accessing region files, as
the entire read and write of NBT data is now a blocking operation.
This causes issues when something then simply needs to check if a chunk exists
on the main thread, causing a block...
However, this synchronization was unnecessary, because there is already
enough synchronization done to keep things safe
1) Obtaining a Region File: Those methods are still static synchronized.
Meaning we can safely obtain a Region File concurrently.
2) RegionFile data access: Methods reading and manipulating data from
a region file are also marked synchronized, ensuring that no 2 processes
are reading or writing data at the same time.
3) Checking a region file for chunkExists: getOffset is also synchronized
ensuring that even if a chunk is currently being written, it will be safe.
By removing these synchronizations, we reduce the locking to only
when data is being write or read.
GZIP compression and NBT Buffer creation will no longer be part of the
synchronized context, reducing lock times.
Ultimately: This brings us back to Vanilla, which has had no indication of region file loss.
diff --git a/src/main/java/net/minecraft/server/RegionFileCache.java b/src/main/java/net/minecraft/server/RegionFileCache.java
index c0ab543b91..15666325ea 100644
--- a/src/main/java/net/minecraft/server/RegionFileCache.java
+++ b/src/main/java/net/minecraft/server/RegionFileCache.java
@@ -99,7 +99,7 @@ public class RegionFileCache {
@Nullable
// CraftBukkit start - call sites hoisted for synchronization
- public static synchronized NBTTagCompound read(File file, int i, int j) throws IOException {
+ public static NBTTagCompound read(File file, int i, int j) throws IOException { // Paper - remove synchronization
RegionFile regionfile = a(file, i, j);
DataInputStream datainputstream = regionfile.a(i & 31, j & 31);
@@ -112,7 +112,7 @@ public class RegionFileCache {
}
@Nullable
- public static synchronized void write(File file, int i, int j, NBTTagCompound nbttagcompound) throws IOException {
+ public static void write(File file, int i, int j, NBTTagCompound nbttagcompound) throws IOException {
int attempts = 0; Exception laste = null; while (attempts++ < 5) { try { // Paper
RegionFile regionfile = a(file, i, j);
@@ -138,7 +138,7 @@ public class RegionFileCache {
// Paper end
}
- public static synchronized boolean chunkExists(File file, int i, int j) {
+ public static boolean chunkExists(File file, int i, int j) { // Paper - remove synchronization
RegionFile regionfile = b(file, i, j);
return regionfile != null ? regionfile.d(i & 31, j & 31) : false;
--
2.19.0