mirror of
https://github.com/PaperMC/Paper.git
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87a726351b
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
7634491f Added Entity#setRotation.
CraftBukkit Changes:
0e1cea5a
Added Entity#setRotation.
57 lines
2.0 KiB
Diff
57 lines
2.0 KiB
Diff
From 9c9a577ff54d9c95f6b6759b31da79273e864dee Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index cc1bc01b1..4bbf57752 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2061,14 +2061,17 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bA, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return dG(); } // Paper - OBFHELPER
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public float dG() {
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return (float) (1.0D / this.getAttributeInstance(GenericAttributes.g).getValue() * 20.0D);
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}
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+ public float getCooledAttackStrength(float adjustTicks) { return r(adjustTicks); } // Paper - OBFHELPER
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public float r(float f) {
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return MathHelper.a(((float) this.aH + f) / this.dG(), 0.0F, 1.0F);
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}
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+ public void resetCooldown() { dH(); } // Paper - OBFHELPER
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public void dH() {
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this.aH = 0;
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 47426d8fd..7a918ea72 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1897,6 +1897,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.resourcePackStatus = status;
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}
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+ //Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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+
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getCooledAttackStrength(adjustTicks);
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+ }
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+
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+ public void resetCooldown() {
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+ getHandle().resetCooldown();
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+ }
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+ //Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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{
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--
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2.21.0
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