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A recent commit has been made that caused patches to be out of order, rebuilding
49 lines
2.4 KiB
Diff
49 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index da2b5bfd3966ded2d5dde0d65646583576a088c5..c50b89ee8f16821923933025bf19243771dd1604 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -66,6 +66,7 @@ import net.minecraft.world.INamableTileEntity;
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import net.minecraft.world.damagesource.DamageSource;
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import net.minecraft.world.entity.animal.EntityAnimal;
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import net.minecraft.world.entity.animal.EntityFish;
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+import net.minecraft.world.entity.decoration.EntityHanging;
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import net.minecraft.world.entity.item.EntityItem;
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import net.minecraft.world.entity.player.EntityHuman;
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import net.minecraft.world.entity.vehicle.EntityBoat;
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@@ -479,7 +480,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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public void setPosition(double d0, double d1, double d2) {
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this.setPositionRaw(d0, d1, d2);
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- this.a(this.size.a(d0, d1, d2));
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+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
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if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
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}
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@@ -2994,6 +2995,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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return new AxisAlignedBB(vec3d, vec3d1);
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}
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+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
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public void a(AxisAlignedBB axisalignedbb) {
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// CraftBukkit start - block invalid bounding boxes
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double minX = axisalignedbb.minX,
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@@ -3432,6 +3434,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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}
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public void setPositionRaw(double d0, double d1, double d2) {
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
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+ this.setBoundingBox(this.size.a(d0, d1, d2));
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+ }
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+ // Paper end
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if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
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this.loc = new Vec3D(d0, d1, d2);
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int i = MathHelper.floor(d0);
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