mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-22 18:45:54 +01:00
0b33230f2d
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
eeb1042f #491: Add support to change block's lid state
CraftBukkit Changes:
8fb65851
#660: Add support to change block's lid state
403 lines
15 KiB
Diff
403 lines
15 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 1 May 2016 15:19:49 -0400
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Subject: [PATCH] LootTable API
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Provides API to control what Loot Table an object uses.
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Also provides an Event to control if a lootable inventory should
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auto replenish for a player.
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Provides methods to determine players looted state for an object
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..92d7b853a2ccaae5afa8ac141bead840942944ef
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableBlockInventory.java
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@@ -0,0 +1,17 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.block.Block;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Represents an Inventory that can generate loot, such as Chests inside of Fortresses and Mineshafts
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+ */
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+public interface LootableBlockInventory extends LootableInventory {
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+
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+ /**
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+ * Gets the block that is lootable
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+ * @return The Block
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+ */
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+ @NotNull
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+ Block getBlock();
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..b387894fe8001edb41ad2ad2b70ebabe065b682e
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableEntityInventory.java
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@@ -0,0 +1,17 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Entity;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Represents an Inventory that can generate loot, such as Minecarts inside of Mineshafts
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+ */
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+public interface LootableEntityInventory extends LootableInventory {
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+
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+ /**
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+ * Gets the entity that is lootable
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+ * @return The Entity
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+ */
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+ @NotNull
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+ Entity getEntity();
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java b/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..97815eeb231cf0706b34fa47a4f7d1bb786305b4
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableInventory.java
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@@ -0,0 +1,116 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.loot.Lootable;
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+
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+import java.util.UUID;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Represents an Inventory that contains a Loot Table associated to it that will
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+ * automatically fill on first open.
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+ *
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+ * A new feature and API is provided to support automatically refreshing the contents
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+ * of the inventory based on that Loot Table after a configurable amount of time has passed.
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+ *
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+ * The behavior of how the Inventory is filled based on the loot table may vary based
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+ * on Minecraft versions and the Loot Table feature.
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+ */
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+public interface LootableInventory extends Lootable {
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+
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+ /**
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+ * Server owners have to enable whether or not an object in a world should refill
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+ *
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+ * @return If the world this inventory is currently in has Replenishable Lootables enabled
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+ */
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+ boolean isRefillEnabled();
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+
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+ /**
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+ * Whether or not this object has ever been filled
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+ * @return Has ever been filled
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+ */
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+ boolean hasBeenFilled();
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+
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+ /**
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+ * Has this player ever looted this block
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+ * @param player The player to check
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+ * @return Whether or not this player has looted this block
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+ */
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+ default boolean hasPlayerLooted(@NotNull Player player) {
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+ return hasPlayerLooted(player.getUniqueId());
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+ }
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+
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+ /**
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+ * Has this player ever looted this block
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+ * @param player The player to check
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+ * @return Whether or not this player has looted this block
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+ */
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+ boolean hasPlayerLooted(@NotNull UUID player);
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+
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+ /**
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+ * Gets the timestamp, in milliseconds, of when the player last looted this object
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+ *
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+ * @param player The player to check
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+ * @return Timestamp last looted, or null if player has not looted this object
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+ */
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+ @Nullable
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+ default Long getLastLooted(@NotNull Player player) {
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+ return getLastLooted(player.getUniqueId());
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+ }
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+
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+ /**
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+ * Gets the timestamp, in milliseconds, of when the player last looted this object
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+ *
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+ * @param player The player to check
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+ * @return Timestamp last looted, or null if player has not looted this object
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+ */
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+ @Nullable
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+ Long getLastLooted(@NotNull UUID player);
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+
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+ /**
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+ * Change the state of whether or not a player has looted this block
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+ * @param player The player to change state for
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+ * @param looted true to add player to looted list, false to remove
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+ * @return The previous state of whether the player had looted this or not
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+ */
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+ default boolean setHasPlayerLooted(@NotNull Player player, boolean looted) {
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+ return setHasPlayerLooted(player.getUniqueId(), looted);
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+ }
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+
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+ /**
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+ * Change the state of whether or not a player has looted this block
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+ * @param player The player to change state for
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+ * @param looted true to add player to looted list, false to remove
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+ * @return The previous state of whether the player had looted this or not
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+ */
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+ boolean setHasPlayerLooted(@NotNull UUID player, boolean looted);
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+
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+ /**
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+ * Returns Whether or not this object has been filled and now has a pending refill
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+ * @return Has pending refill
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+ */
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+ boolean hasPendingRefill();
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+
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+ /**
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+ * Gets the timestamp in milliseconds that the Lootable object was last refilled
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+ *
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+ * @return -1 if it was never refilled, or timestamp in milliseconds
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+ */
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+ long getLastFilled();
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+
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+ /**
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+ * Gets the timestamp in milliseconds that the Lootable object will refill
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+ *
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+ * @return -1 if it is not scheduled for refill, or timestamp in milliseconds
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+ */
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+ long getNextRefill();
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+
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+ /**
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+ * Sets the timestamp in milliseconds of the next refill for this object
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+ *
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+ * @param refillAt timestamp in milliseconds. -1 to clear next refill
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+ * @return The previous scheduled time to refill, or -1 if was not scheduled
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+ */
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+ long setNextRefill(long refillAt);
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java b/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..fd184f13f5e8ee5cf829fff4f44696e1f760430b
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/loottable/LootableInventoryReplenishEvent.java
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@@ -0,0 +1,45 @@
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+package com.destroystokyo.paper.loottable;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+public class LootableInventoryReplenishEvent extends PlayerEvent implements Cancellable {
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+ @NotNull private final LootableInventory inventory;
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+
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+ public LootableInventoryReplenishEvent(@NotNull Player player, @NotNull LootableInventory inventory) {
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+ super(player);
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+ this.inventory = inventory;
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+ }
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+
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+ @NotNull
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+ public LootableInventory getInventory() {
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+ return inventory;
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+ }
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/block/Chest.java b/src/main/java/org/bukkit/block/Chest.java
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index b451191312e4fb19f2131c2d0a0c0337953f6c7c..db6affbc78106b2d93b41953b624a0bca0ca1d72 100644
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--- a/src/main/java/org/bukkit/block/Chest.java
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+++ b/src/main/java/org/bukkit/block/Chest.java
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@@ -1,5 +1,7 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory; // Paper
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+import org.bukkit.Nameable; // Paper
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import org.bukkit.inventory.Inventory;
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import org.bukkit.loot.Lootable;
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import org.jetbrains.annotations.NotNull;
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@@ -7,7 +9,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Represents a captured state of a chest.
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*/
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-public interface Chest extends Container, Lootable, Lidded {
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+public interface Chest extends Container, LootableBlockInventory, Lidded { // Paper
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/**
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* Gets the inventory of the chest block represented by this block state.
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diff --git a/src/main/java/org/bukkit/block/Dispenser.java b/src/main/java/org/bukkit/block/Dispenser.java
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index 74cd194c9a98245dc52e7e352d7d6c046e1e5cf3..07af1a3f011d4b96275f919d302ac367198e923e 100644
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--- a/src/main/java/org/bukkit/block/Dispenser.java
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+++ b/src/main/java/org/bukkit/block/Dispenser.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.Nameable;
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import org.bukkit.loot.Lootable;
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import org.bukkit.projectiles.BlockProjectileSource;
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@@ -8,7 +9,7 @@ import org.jetbrains.annotations.Nullable;
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/**
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* Represents a captured state of a dispenser.
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*/
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-public interface Dispenser extends Container, Nameable, Lootable {
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+public interface Dispenser extends Container, Nameable, LootableBlockInventory { // Paper
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/**
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* Gets the BlockProjectileSource object for the dispenser.
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diff --git a/src/main/java/org/bukkit/block/Dropper.java b/src/main/java/org/bukkit/block/Dropper.java
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index 424392fb5ed4628199b0e73689522aa3c90740cb..c76202321e29ad67597ca3017eb8d9baf6787383 100644
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--- a/src/main/java/org/bukkit/block/Dropper.java
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+++ b/src/main/java/org/bukkit/block/Dropper.java
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@@ -1,11 +1,12 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a dropper.
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*/
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-public interface Dropper extends Container, Lootable {
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+public interface Dropper extends Container, LootableBlockInventory { // Paper
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/**
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* Tries to drop a randomly selected item from the dropper's inventory,
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diff --git a/src/main/java/org/bukkit/block/Hopper.java b/src/main/java/org/bukkit/block/Hopper.java
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index 58e493099810fb8d4705ecd49b4a5e1e1949b87b..7ade312f180b7e30871d3a3240c76325cc369c26 100644
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--- a/src/main/java/org/bukkit/block/Hopper.java
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+++ b/src/main/java/org/bukkit/block/Hopper.java
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@@ -1,8 +1,9 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.loot.Lootable;
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/**
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* Represents a captured state of a hopper.
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*/
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-public interface Hopper extends Container, Lootable { }
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+public interface Hopper extends Container, LootableBlockInventory { } // Paper
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diff --git a/src/main/java/org/bukkit/block/ShulkerBox.java b/src/main/java/org/bukkit/block/ShulkerBox.java
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index 2ab26605814c0745ddb0836b2b3618a5b9251ab7..172f383fea619127324fec2b043639fd0683f135 100644
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--- a/src/main/java/org/bukkit/block/ShulkerBox.java
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+++ b/src/main/java/org/bukkit/block/ShulkerBox.java
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@@ -1,5 +1,6 @@
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package org.bukkit.block;
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+import com.destroystokyo.paper.loottable.LootableBlockInventory;
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import org.bukkit.DyeColor;
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import org.bukkit.loot.Lootable;
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import org.jetbrains.annotations.NotNull;
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@@ -7,7 +8,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Represents a captured state of a ShulkerBox.
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*/
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-public interface ShulkerBox extends Container, Lootable, Lidded {
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+public interface ShulkerBox extends Container, LootableBlockInventory, Lidded { // Paper
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/**
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* Get the {@link DyeColor} corresponding to this ShulkerBox
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diff --git a/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java b/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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index 937b99f8734d71b2ad33af142afbc251b81d9745..db69687a7ad4b18d17ab1677cae5d8dd4dcd3678 100644
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--- a/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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+++ b/src/main/java/org/bukkit/entity/minecart/HopperMinecart.java
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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+import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -7,7 +8,7 @@ import org.bukkit.loot.Lootable;
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/**
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* Represents a Minecart with a Hopper inside it
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*/
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-public interface HopperMinecart extends Minecart, InventoryHolder, Lootable {
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+public interface HopperMinecart extends Minecart, InventoryHolder, LootableEntityInventory {
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/**
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* Checks whether or not this Minecart will pick up
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diff --git a/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java b/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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index 9ea403e6fd8e960d017660e0aec118abeda2c42b..238d118f7788b13cd86b7e9ea3a0fc38e2e09715 100644
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--- a/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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+++ b/src/main/java/org/bukkit/entity/minecart/StorageMinecart.java
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@@ -1,5 +1,6 @@
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package org.bukkit.entity.minecart;
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+import com.destroystokyo.paper.loottable.LootableEntityInventory;
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import org.bukkit.entity.Minecart;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.loot.Lootable;
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@@ -9,5 +10,5 @@ import org.bukkit.loot.Lootable;
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* minecarts} have their own inventory that can be accessed using methods
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* from the {@link InventoryHolder} interface.
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*/
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-public interface StorageMinecart extends Minecart, InventoryHolder, Lootable {
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+public interface StorageMinecart extends Minecart, InventoryHolder, LootableEntityInventory { // Paper
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}
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diff --git a/src/main/java/org/bukkit/loot/Lootable.java b/src/main/java/org/bukkit/loot/Lootable.java
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index 24a3d989db3bc67e7afe8459a3d4bb132f448ea7..901db852498e0658c79a57582508dab29bf0a798 100644
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--- a/src/main/java/org/bukkit/loot/Lootable.java
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+++ b/src/main/java/org/bukkit/loot/Lootable.java
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@@ -36,6 +36,34 @@ public interface Lootable {
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@Nullable
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LootTable getLootTable();
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+ // Paper start
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+ /**
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+ * Set the loot table and seed for a container or entity at the same time.
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+ *
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+ * @param table the Loot Table this {@link org.bukkit.block.Container} or {@link org.bukkit.entity.Mob} will have.
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+ * @param seed the seed to used to generate loot. Default is 0.
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+ */
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+ default void setLootTable(@Nullable LootTable table, long seed) {
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+ setLootTable(table);
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+ setSeed(seed);
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+ }
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+
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+ /**
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+ * Returns whether or not this object has a Loot Table
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+ * @return Has a loot table
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+ */
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+ default boolean hasLootTable() {
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+ return getLootTable() != null;
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+ }
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+
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+ /**
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+ * Clears the associated Loot Table to this object
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+ */
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+ default void clearLootTable() {
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+ setLootTable(null);
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+ }
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+ // Paper end
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+
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/**
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* Set the seed used when this Loot Table generates loot.
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*
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