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bc127ea819
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
109 lines
4.3 KiB
Diff
109 lines
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Aug 2018 12:05:12 -0700
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Subject: [PATCH] Optimize BlockPosition helper methods
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Resolves #1338
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diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
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index ed52d042f41942ae512148fbba310093358ead68..80d8873bc2512ecde6a531e974b14e9b48402d64 100644
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--- a/src/main/java/net/minecraft/core/BlockPos.java
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+++ b/src/main/java/net/minecraft/core/BlockPos.java
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@@ -130,67 +130,84 @@ public class BlockPos extends Vec3i {
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@Override
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public BlockPos above() {
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- return this.relative(Direction.UP);
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+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos above(int distance) {
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- return this.relative(Direction.UP, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY() + distance, this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos below() {
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- return this.relative(Direction.DOWN);
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+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos below(int i) {
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- return this.relative(Direction.DOWN, i);
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+ return i == 0 ? this : new BlockPos(this.getX(), this.getY() - i, this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos north() {
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- return this.relative(Direction.NORTH);
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos north(int distance) {
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- return this.relative(Direction.NORTH, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() - distance); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos south() {
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- return this.relative(Direction.SOUTH);
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos south(int distance) {
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- return this.relative(Direction.SOUTH, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX(), this.getY(), this.getZ() + distance); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos west() {
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- return this.relative(Direction.WEST);
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+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos west(int distance) {
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- return this.relative(Direction.WEST, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX() - distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos east() {
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- return this.relative(Direction.EAST);
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+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos east(int distance) {
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- return this.relative(Direction.EAST, distance);
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+ return distance == 0 ? this : new BlockPos(this.getX() + distance, this.getY(), this.getZ()); // Paper - Optimize BlockPosition
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}
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@Override
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public BlockPos relative(Direction direction) {
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+ // Paper Start - Optimize BlockPosition
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+ switch(direction) {
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+ case UP:
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+ return new BlockPos(this.getX(), this.getY() + 1, this.getZ());
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+ case DOWN:
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+ return new BlockPos(this.getX(), this.getY() - 1, this.getZ());
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+ case NORTH:
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() - 1);
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+ case SOUTH:
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+ return new BlockPos(this.getX(), this.getY(), this.getZ() + 1);
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+ case WEST:
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+ return new BlockPos(this.getX() - 1, this.getY(), this.getZ());
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+ case EAST:
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+ return new BlockPos(this.getX() + 1, this.getY(), this.getZ());
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+ default:
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return new BlockPos(this.getX() + direction.getStepX(), this.getY() + direction.getStepY(), this.getZ() + direction.getStepZ());
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+ }
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+ // Paper End
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}
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@Override
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