Paper/Spigot-Server-Patches/0348-Fix-sounds-when-item-frames-are-modified-MC-123450.patch
jmp 1718f61bf8 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00

34 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 27 Apr 2019 20:00:43 +0100
Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
This also fixes the adding sound playing when the item frame direction is changed.
diff --git a/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java
index 584f64946821092afab57b9409bc249403bc16e7..43152a6c70c9433d627a58051101530ddd693307 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java
@@ -277,7 +277,7 @@ public class EntityItemFrame extends EntityHanging {
}
this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
this.playSound(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
index 86bb26cd1d327056a64926ed6fc53142ad3756c2..cbdbb89ec28f9b6c3a0eb31be94c440254c6e266 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
@@ -50,7 +50,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
old.die();
EntityItemFrame frame = new EntityItemFrame(world, position, direction);
- frame.setItem(item);
+ frame.setItem(item, true, false); // Paper - fix itemframe sound
world.addEntity(frame);
this.entity = frame;
}