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This patch appears to be no longer relevant, and is seemingly a leading cause of datapack performance being horrific
23 lines
1.1 KiB
Diff
23 lines
1.1 KiB
Diff
From 13f92e5f465a38c37807942ea86010ebd141a13e Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 15 Dec 2019 19:41:28 +0000
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Subject: [PATCH] Fix spawn radius being treated as 0
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index cb795aa73..69a422890 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -129,7 +129,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public final BlockPosition getSpawnPoint(WorldServer worldserver) {
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BlockPosition blockposition = worldserver.getSpawn();
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- if (worldserver.worldProvider.g() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) {
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+ if (worldserver.worldProvider.f() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) { // Paper
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int i = Math.max(0, this.server.a(worldserver));
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int j = MathHelper.floor(worldserver.getWorldBorder().b((double) blockposition.getX(), (double) blockposition.getZ()));
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--
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2.25.1
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