Paper/patches/server/0118-Bound-Treasure-Maps-to-World-Border.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

48 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:15:11 -0500
Subject: [PATCH] Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
diff --git a/src/main/java/net/minecraft/world/level/border/WorldBorder.java b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
index c34873ec974eeffbc4f66dab4584c696cbe10967..580eb275942570da9e68287ca75da886ba1248c0 100644
--- a/src/main/java/net/minecraft/world/level/border/WorldBorder.java
+++ b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
@@ -37,6 +37,18 @@ public class WorldBorder {
return (double) (pos.getX() + 1) > this.getMinX() && (double) pos.getX() < this.getMaxX() && (double) (pos.getZ() + 1) > this.getMinZ() && (double) pos.getZ() < this.getMaxZ();
}
+ // Paper start - Bound treasure maps to world border
+ private final BlockPos.MutableBlockPos mutPos = new BlockPos.MutableBlockPos();
+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
+ this.mutPos.set(chunkX, 64, chunkZ);
+ return this.isWithinBounds(this.mutPos);
+ }
+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
+ this.mutPos.set(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
+ return this.isWithinBounds(this.mutPos);
+ }
+ // Paper end - Bound treasure maps to world border
+
public boolean isWithinBounds(ChunkPos pos) {
return (double) pos.getMaxBlockX() > this.getMinX() && (double) pos.getMinBlockX() < this.getMaxX() && (double) pos.getMaxBlockZ() > this.getMinZ() && (double) pos.getMinBlockZ() < this.getMaxZ();
}
diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
index 28bc3447ff5ddc066a9a743d5bfa7ca69598cd51..7cdb59cd2f2ffe1195d21519ef97dae0e430285b 100644
--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
@@ -223,6 +223,7 @@ public abstract class ChunkGenerator {
while (iterator.hasNext()) {
ChunkPos chunkcoordintpair = (ChunkPos) iterator.next();
+ if (!world.paperConfig().environment.locateStructuresOutsideWorldBorder && !world.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper - Bound treasure maps to world border
blockposition_mutableblockposition.set(SectionPos.sectionToBlockCoord(chunkcoordintpair.x, 8), 32, SectionPos.sectionToBlockCoord(chunkcoordintpair.z, 8));
double d1 = blockposition_mutableblockposition.distSqr(center);