Paper/Spigot-Server-Patches/0429-Don-t-update-entity-trackers-for-worlds-without-play.patch
Aikar e8bbfbfddf
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2019-03-24 23:51:44 -04:00

32 lines
1.6 KiB
Diff

From 2d10001164d6563f0776f9817261f653e036e67c Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 24 Mar 2019 18:52:31 +0000
Subject: [PATCH] Don't update entity trackers for worlds without players
PlayerList#moveToWorld already untracks the player from the player list,
meaning that we do not need to worry about this untracking players
who've left the world, The server also untracks a player during
disconnect, handing yet another case.
If we don't need to untrack players who've left the world, it should be
reasonably save to do this, as we're not going to be performing any
server->client updates here, which is what this code is intended to do,
and all players should be untracked.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index ce39ea09e..b93fccf91 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1113,7 +1113,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
this.methodProfiler.exit();
this.methodProfiler.enter("tracker");
- worldserver.getTracker().updatePlayers();
+ if (playerList.players.size() > 0) worldserver.getTracker().updatePlayers(); // Paper - No players, why spend time tracking them? (See patch)
this.methodProfiler.exit();
this.methodProfiler.exit();
worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
--
2.21.0