Paper/patches/server/0101-Avoid-blocking-on-Network-Manager-creation.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

46 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 16 May 2016 23:19:16 -0400
Subject: [PATCH] Avoid blocking on Network Manager creation
Per Paper issue 294
diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
index 2cf3e79ec5e8706b71d27ebad4668773f0b91195..64119f2188f8958b8a5913fec82ac5bba1b74b2a 100644
--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
@@ -61,6 +61,15 @@ public class ServerConnectionListener {
public volatile boolean running;
private final List<ChannelFuture> channels = Collections.synchronizedList(Lists.newArrayList());
final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
+ // Paper start - prevent blocking on adding a new connection while the server is ticking
+ private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private final void addPending() {
+ Connection connection;
+ while ((connection = pending.poll()) != null) {
+ connections.add(connection);
+ }
+ }
+ // Paper end - prevent blocking on adding a new connection while the server is ticking
public ServerConnectionListener(MinecraftServer server) {
this.server = server;
@@ -102,7 +111,8 @@ public class ServerConnectionListener {
int j = ServerConnectionListener.this.server.getRateLimitPacketsPerSecond();
Connection object = j > 0 ? new RateKickingConnection(j) : new Connection(PacketFlow.SERVERBOUND); // CraftBukkit - decompile error
- ServerConnectionListener.this.connections.add(object);
+ //ServerConnectionListener.this.connections.add(object); // Paper
+ pending.add(object); // Paper - prevent blocking on adding a new connection while the server is ticking
((Connection) object).configurePacketHandler(channelpipeline);
((Connection) object).setListenerForServerboundHandshake(new ServerHandshakePacketListenerImpl(ServerConnectionListener.this.server, (Connection) object));
}
@@ -164,6 +174,7 @@ public class ServerConnectionListener {
synchronized (this.connections) {
// Spigot Start
+ this.addPending(); // Paper - prevent blocking on adding a new connection while the server is ticking
// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
{