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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
53 lines
2.5 KiB
Diff
53 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@technove.co>
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Date: Sun, 9 May 2021 16:49:49 -0500
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Subject: [PATCH] Use array for gamerule storage
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diff --git a/src/main/java/net/minecraft/world/level/GameRules.java b/src/main/java/net/minecraft/world/level/GameRules.java
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index 09299e45552eb998fd02123c3921c0653f85083d..4ae47c2c5a6bcfbf932d000a80974463e2d3818d 100644
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--- a/src/main/java/net/minecraft/world/level/GameRules.java
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+++ b/src/main/java/net/minecraft/world/level/GameRules.java
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@@ -129,6 +129,7 @@ public class GameRules {
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}));
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private final Map<GameRules.Key<?>, GameRules.Value<?>> rules;
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private final FeatureFlagSet enabledFeatures;
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+ private final GameRules.Value<?>[] gameruleArray; // Paper - Perf: Use array for gamerule storage
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private static <T extends GameRules.Value<T>> GameRules.Key<T> register(String name, GameRules.Category category, GameRules.Type<T> type) {
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GameRules.Key<T> gamerules_gamerulekey = new GameRules.Key<>(name, category);
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@@ -161,10 +162,21 @@ public class GameRules {
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private GameRules(Map<GameRules.Key<?>, GameRules.Value<?>> rules, FeatureFlagSet enabledFeatures) {
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this.rules = rules;
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this.enabledFeatures = enabledFeatures;
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+
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+ // Paper start - Perf: Use array for gamerule storage
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+ int arraySize = GameRules.Key.lastGameRuleIndex + 1;
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+ GameRules.Value<?>[] values = new GameRules.Value[arraySize];
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+
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+ for (Entry<GameRules.Key<?>, GameRules.Value<?>> entry : rules.entrySet()) {
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+ values[entry.getKey().gameRuleIndex] = entry.getValue();
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+ }
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+
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+ this.gameruleArray = values;
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+ // Paper end - Perf: Use array for gamerule storage
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}
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public <T extends GameRules.Value<T>> T getRule(GameRules.Key<T> key) {
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- T t0 = (T) this.rules.get(key); // CraftBukkit - decompile error
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+ T t0 = key == null ? null : (T) this.gameruleArray[key.gameRuleIndex]; // Paper - Perf: Use array for gamerule storage
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if (t0 == null) {
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throw new IllegalArgumentException("Tried to access invalid game rule");
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@@ -232,6 +244,10 @@ public class GameRules {
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}
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public static final class Key<T extends GameRules.Value<T>> {
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+ // Paper start - Perf: Use array for gamerule storage
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+ public static int lastGameRuleIndex = 0;
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+ public final int gameRuleIndex = lastGameRuleIndex++;
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+ // Paper end - Perf: Use array for gamerule storage
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final String id;
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private final GameRules.Category category;
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