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Firstly, the old methods all routed to the CompletableFuture method. However, the CF method could not guarantee that if the caller was off-main that the future would be "completed" on-main. Since the callback methods used the CF one, this meant that the callback methods did not guarantee that the callbacks were to be called on the main thread. Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb) so that the methods with the callback are guaranteed to invoke the callback on the main thread. The CF behavior remains unchanged; it may still appear to complete on main if invoked off-main. Secondly, remove the scheduleOnMain invocation in the async chunk completion. This unnecessarily delays the callback by 1 tick. Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which will load chunks within an area. This method is provided as a helper as keeping all chunks loaded within an area can be complicated to implement for plugins (due to the lacking ticket API), and is already implemented internally anyways. Fourthly, remove the ticket addition that occured with getChunkAt and getChunkAtAsync. The ticket addition may delay the unloading of the chunk unnecessarily. It also fixes a very rare timing bug where the future/callback would be completed after the chunk unloads.
42 lines
2.4 KiB
Diff
42 lines
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Newwind <support@newwindserver.com>
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Date: Thu, 22 Aug 2024 22:55:37 +0200
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Subject: [PATCH] Remove set damage lootable item function from compasses
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In VanillaChestLoot, compasses accidentally have a setdamage loot
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function on them, but compasses don't take durability, resulting in a warning.
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This patch simply removes attempting to add damage to the compass item.
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diff --git a/src/main/java/net/minecraft/data/loot/packs/VanillaChestLoot.java b/src/main/java/net/minecraft/data/loot/packs/VanillaChestLoot.java
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index 096899338640bb8a7052db06bf55e9fe33bf1cbe..cff6b265622701266349b6cf68eb874aa6fb6321 100644
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--- a/src/main/java/net/minecraft/data/loot/packs/VanillaChestLoot.java
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+++ b/src/main/java/net/minecraft/data/loot/packs/VanillaChestLoot.java
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@@ -946,7 +946,6 @@ public record VanillaChestLoot(HolderLookup.Provider registries) implements Loot
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.add(
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LootItem.lootTableItem(Items.COMPASS)
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.apply(SetItemCountFunction.setCount(ConstantValue.exactly(1.0F)))
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- .apply(SetItemDamageFunction.setDamage(UniformGenerator.between(0.15F, 0.8F)))
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.setWeight(1)
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)
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.add(LootItem.lootTableItem(Items.BUCKET).apply(SetItemCountFunction.setCount(UniformGenerator.between(1.0F, 2.0F))).setWeight(1))
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diff --git a/src/main/resources/data/minecraft/loot_table/chests/trial_chambers/intersection_barrel.json b/src/main/resources/data/minecraft/loot_table/chests/trial_chambers/intersection_barrel.json
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index b5f5415a9f8bbb9d59926dc6c09e4a12dce2e9b9..fea6273ab4fe2383101f351a13d127e615b81d71 100644
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--- a/src/main/resources/data/minecraft/loot_table/chests/trial_chambers/intersection_barrel.json
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+++ b/src/main/resources/data/minecraft/loot_table/chests/trial_chambers/intersection_barrel.json
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@@ -70,15 +70,6 @@
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"add": false,
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"count": 1.0,
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"function": "minecraft:set_count"
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- },
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- {
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- "add": false,
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- "damage": {
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- "type": "minecraft:uniform",
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- "max": 0.8,
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- "min": 0.15
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- },
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- "function": "minecraft:set_damage"
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}
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],
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"name": "minecraft:compass"
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