Paper/Spigot-Server-Patches/0367-Optimize-Light-Recalculations.patch
Aikar 40e666b44a
Add config to disable light recalculation optimizations
I really don't know how this could break things with light, but wanted to
let it be an option so we can try turning it off to fix some light bug reports
2019-03-02 16:22:01 -05:00

85 lines
4.0 KiB
Diff

From c446c78ca3b39921088a44176c07bac9e3ddcfd9 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 28 Sep 2018 20:46:29 -0400
Subject: [PATCH] Optimize Light Recalculations
The server triggers light recalculations even if the new block
is the same as the old block. At this time, BlockData Properties
do not impact light calculations.
So the only way light should change, is if the block itself
changes from 1 block to another.
Also optimizes to not repeatedly look up the same chunk for
light lookups.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index e042040557..0b54b7d789 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -523,6 +523,11 @@ public class PaperWorldConfig {
log("ArmorStand ticking is " + (this.armorStandTick ? "enabled" : "disabled") + " by default");
}
+ public boolean optimizeLight = true;
+ private void optimizeLight() {
+ this.optimizeLight = getBoolean("optimize-light", optimizeLight);
+ }
+
public boolean antiXray;
public boolean asynchronous;
public EngineMode engineMode;
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index a002aabf31..1cb9030dab 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -353,7 +353,7 @@ public class Chunk implements IChunkAccess {
private void a(int i, int j, int k, int l) {
if (l > k && this.areNeighborsLoaded(1)) { // Paper
for (int i1 = k; i1 < l; ++i1) {
- this.world.c(EnumSkyBlock.SKY, new BlockPosition(i, i1, j));
+ this.world.updateBrightness(EnumSkyBlock.SKY, new BlockPosition(i, i1, j), this); // Paper
}
this.x = true;
@@ -563,7 +563,7 @@ public class Chunk implements IChunkAccess {
} else {
if (flag1) {
this.initLighting();
- } else {
+ } else if (!world.paperConfig.optimizeLight || block != block1) { // Paper - Optimize light recalculations
this.runOrQueueLightUpdate(() -> { // Paper - Queue light update
int i1 = iblockdata.b(this.world, blockposition);
int j1 = iblockdata1.b(this.world, blockposition);
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 2224eeab27..57de5f48ab 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -591,8 +591,9 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
}
if (this.worldProvider.g()) {
- for (i1 = k; i1 <= l; ++i1) {
- this.c(EnumSkyBlock.SKY, new BlockPosition(i, i1, j));
+ Chunk chunk = getChunkIfLoaded(i >> 4, j >> 4); // Paper
+ for (i1 = k; chunk != null && i1 <= l; ++i1) { // Paper
+ this.updateBrightness(EnumSkyBlock.SKY, new BlockPosition(i, i1, j), chunk); // Paper
}
}
@@ -2228,6 +2229,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
public boolean c(EnumSkyBlock enumskyblock, BlockPosition blockposition) {
// CraftBukkit start - Use neighbor cache instead of looking up
Chunk chunk = this.getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4);
+ // Paper start - optimize light updates where chunk is known
+ return updateBrightness(enumskyblock, blockposition, chunk);
+ }
+ public boolean updateBrightness(EnumSkyBlock enumskyblock, BlockPosition blockposition, Chunk chunk) {
+ // Paper end
if (chunk == null || !chunk.areNeighborsLoaded(1) /*!this.areChunksLoaded(blockposition, 17, false)*/) {
// CraftBukkit end
return false;
--
2.20.1