Paper/Spigot-Server-Patches/0412-Workaround-for-vehicle-tracking-issue-on-disconnect.patch
Shane Freeder 2828dd1c67 Revert "Don't update snapshot blockstates" (Fixes #1882)
CraftBukkit already checks that we're not trying to copy data
back to the same snapshot, reverting this fixes the ability to
properly update non-snapshot blockstates
2019-03-07 17:21:02 +00:00

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Diff

From a0045c8cf1a254b336a6780975f3956f4eb89dd6 Mon Sep 17 00:00:00 2001
From: connorhartley <vectrixu+gh@gmail.com>
Date: Mon, 7 Jan 2019 14:43:48 -0600
Subject: [PATCH] Workaround for vehicle tracking issue on disconnect
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index de17da992..010749ddc 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -1113,6 +1113,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void n() {
this.cB = true;
this.ejectPassengers();
+
+ // Paper start - Workaround an issue where the vehicle doesn't track the passenger disconnection dismount.
+ if (this.isPassenger() && this.getVehicle() instanceof EntityPlayer) {
+ this.stopRiding();
+ }
+ // Paper end
+
if (this.sleeping) {
this.a(true, false, false);
}
--
2.21.0