Paper/patches/server/0214-Expand-Explosions-API.patch
Nassim Jahnke c50fc3a026
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#7480)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
8d818032 PR-723: Add Furnace#getRecipesUsed
d7b5a313 PR-726: Add Particle dataTypes to javadocs
72fe8b71 PR-724: Add PDC to World

CraftBukkit Changes:
c0326c28 PR-1009: Add Furnace#getRecipesUsed
cc5ddd79 PR-1010: Add PDC to World
6a54e5d3 PR-1012: Always save as skull owner and not as internal data

Spigot Changes:
699290cd Rebuild patches
2022-02-15 11:30:58 +01:00

25 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Jun 2018 23:17:24 -0400
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 9d9915f2984f87c8cc9d6dd1d445dfcf127bc010..b084ac797e6512295c1adbf9226270b4607a4359 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -697,6 +697,12 @@ public class CraftWorld extends CraftRegionAccessor implements World {
public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source) {
return !this.world.explode(source == null ? null : ((CraftEntity) source).getHandle(), x, y, z, power, setFire, breakBlocks ? Explosion.BlockInteraction.BREAK : Explosion.BlockInteraction.NONE).wasCanceled;
}
+ // Paper start
+ @Override
+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks) {
+ return !world.explode(source != null ? ((org.bukkit.craftbukkit.entity.CraftEntity) source).getHandle() : null, loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks ? Explosion.BlockInteraction.BREAK : Explosion.BlockInteraction.NONE).wasCanceled;
+ }
+ // Paper end
@Override
public boolean createExplosion(Location loc, float power) {