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Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 28 Aug 2020 12:33:47 -0700
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Subject: [PATCH] Don't lookup fluid state when raytracing
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Just use the iblockdata already retrieved, removes a getType call.
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index 89aadd30c1973cf45c5c05fd12462e04b0b05c97..04194b5d5560e3620131c2f5cdea84ff814a4c25 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -79,7 +79,7 @@ public interface BlockGetter extends LevelHeightAccessor {
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return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo()));
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}
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// Paper end
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- FluidState fluid = this.getFluidState(blockposition);
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+ FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again
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Vec3 vec3d = raytrace1.getFrom();
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Vec3 vec3d1 = raytrace1.getTo();
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VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition);
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