Paper/patches/server/0885-Add-fire-tick-delay-option.patch
Bjarne Koll 2873869bb1
Drop manual isEditable copy in CraftSign
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.

This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.
2023-06-08 11:35:39 +02:00

37 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: VytskaLT <VytskaLT@protonmail.com>
Date: Wed, 22 Jun 2022 14:34:28 +0300
Subject: [PATCH] Add fire-tick-delay option
diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
index 7f88b910dfd0303f69b4fd1c7918a401c1f369f2..4002e0fffb60556e7af1aeff71b4be244f02b0f5 100644
--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
@@ -165,7 +165,7 @@ public class FireBlock extends BaseFireBlock {
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
+ world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world)); // Paper
if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
if (!state.canSurvive(world, pos)) {
fireExtinguished(world, pos); // CraftBukkit - invalid place location
@@ -366,11 +366,13 @@ public class FireBlock extends BaseFireBlock {
public void onPlace(BlockState iblockdata, Level world, BlockPos blockposition, BlockState iblockdata1, boolean flag, UseOnContext itemActionContext) {
super.onPlace(iblockdata, world, blockposition, iblockdata1, flag, itemActionContext);
// Paper end
- world.scheduleTick(blockposition, this, getFireTickDelay(world.random));
+ world.scheduleTick(blockposition, this, getFireTickDelay(world)); // Paper
}
- private static int getFireTickDelay(RandomSource random) {
- return 30 + random.nextInt(10);
+ // Paper start - customisable fire tick delay
+ private static int getFireTickDelay(Level world) {
+ return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10);
+ // Paper end
}
@Override