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2873869bb1
Signs no longer have a specific isEdiable state, the entire API in this regard needs updating/deprecation. The boolean field is completely gone, replaced by a uuid (which will need a new setEditingPlayer(UUID) method on the Sign interface), and the current upstream implementation of setEdiable simply flips the is_waxed state. This patch is hence not needed as it neither allows editing (which will be redone in a later patch) nor is required to copy the is_waxed boolean flag as it lives in the signs compound tag and is covered by applyTo.
37 lines
2.0 KiB
Diff
37 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: VytskaLT <VytskaLT@protonmail.com>
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Date: Wed, 22 Jun 2022 14:34:28 +0300
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Subject: [PATCH] Add fire-tick-delay option
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diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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index 7f88b910dfd0303f69b4fd1c7918a401c1f369f2..4002e0fffb60556e7af1aeff71b4be244f02b0f5 100644
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--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
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@@ -165,7 +165,7 @@ public class FireBlock extends BaseFireBlock {
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@Override
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public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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- world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
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+ world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world)); // Paper
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if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
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if (!state.canSurvive(world, pos)) {
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fireExtinguished(world, pos); // CraftBukkit - invalid place location
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@@ -366,11 +366,13 @@ public class FireBlock extends BaseFireBlock {
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public void onPlace(BlockState iblockdata, Level world, BlockPos blockposition, BlockState iblockdata1, boolean flag, UseOnContext itemActionContext) {
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super.onPlace(iblockdata, world, blockposition, iblockdata1, flag, itemActionContext);
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// Paper end
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- world.scheduleTick(blockposition, this, getFireTickDelay(world.random));
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+ world.scheduleTick(blockposition, this, getFireTickDelay(world)); // Paper
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}
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- private static int getFireTickDelay(RandomSource random) {
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- return 30 + random.nextInt(10);
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+ // Paper start - customisable fire tick delay
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+ private static int getFireTickDelay(Level world) {
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+ return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10);
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+ // Paper end
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}
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@Override
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