Paper/patches/server/0915-Improve-PortalEvents.patch
Bjarne Koll 2873869bb1
Drop manual isEditable copy in CraftSign
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.

This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.
2023-06-08 11:35:39 +02:00

27 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 15 Dec 2022 10:33:39 -0800
Subject: [PATCH] Improve PortalEvents
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index fc31b564eacfac185434222883fe89e48de59288..f200a50d09e50fec0005fa7db77c5777e4384504 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -3653,7 +3653,14 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
Location enter = bukkitEntity.getLocation();
Location exit = CraftLocation.toBukkit(exitPosition, exitWorldServer.getWorld());
- EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius);
+ // Paper start
+ final org.bukkit.PortalType portalType = switch (cause) {
+ case END_PORTAL -> org.bukkit.PortalType.ENDER;
+ case NETHER_PORTAL -> org.bukkit.PortalType.NETHER;
+ default -> org.bukkit.PortalType.CUSTOM;
+ };
+ EntityPortalEvent event = new EntityPortalEvent(bukkitEntity, enter, exit, searchRadius, portalType);
+ // Paper end
event.getEntity().getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || event.getTo() == null || event.getTo().getWorld() == null || !entity.isAlive()) {
return null;