Paper/patches/server/0929-Fix-MC-157464-Prevent-sleeping-villagers-moving-towa.patch
Bjarne Koll 2873869bb1
Drop manual isEditable copy in CraftSign
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.

This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.
2023-06-08 11:35:39 +02:00

25 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
Date: Mon, 27 Feb 2023 19:16:07 +0100
Subject: [PATCH] Fix MC-157464 Prevent sleeping villagers moving towards food
Fixes sleeping villagers moving to nearby food by adding an !isSleeping predicate
Relevant links:
https://bugs.mojang.com/browse/MC-157464
https://github.com/PaperMC/Paper/issues/8569
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java b/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
index 9400556aca4cd06ad311975d74a9e7eb2ccd9c73..cd7a90ec1073b2b452ca70decefe6a594445003b 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
@@ -22,7 +22,7 @@ public class VillagerGoalPackages {
private static final float STROLL_SPEED_MODIFIER = 0.4F;
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getCorePackage(VillagerProfession profession, float speed) {
- return ImmutableList.of(Pair.of(0, new Swim(0.8F)), Pair.of(0, InteractWithDoor.create()), Pair.of(0, new LookAtTargetSink(45, 90)), Pair.of(0, new VillagerPanicTrigger()), Pair.of(0, WakeUp.create()), Pair.of(0, ReactToBell.create()), Pair.of(0, SetRaidStatus.create()), Pair.of(0, ValidateNearbyPoi.create(profession.heldJobSite(), MemoryModuleType.JOB_SITE)), Pair.of(0, ValidateNearbyPoi.create(profession.acquirableJobSite(), MemoryModuleType.POTENTIAL_JOB_SITE)), Pair.of(1, new MoveToTargetSink()), Pair.of(2, PoiCompetitorScan.create()), Pair.of(3, new LookAndFollowTradingPlayerSink(speed)), Pair.of(5, GoToWantedItem.create(speed, false, 4)), Pair.of(6, AcquirePoi.create(profession.acquirableJobSite(), MemoryModuleType.JOB_SITE, MemoryModuleType.POTENTIAL_JOB_SITE, true, Optional.empty())), Pair.of(7, new GoToPotentialJobSite(speed)), Pair.of(8, YieldJobSite.create(speed)), Pair.of(10, AcquirePoi.create((poiType) -> {
+ return ImmutableList.of(Pair.of(0, new Swim(0.8F)), Pair.of(0, InteractWithDoor.create()), Pair.of(0, new LookAtTargetSink(45, 90)), Pair.of(0, new VillagerPanicTrigger()), Pair.of(0, WakeUp.create()), Pair.of(0, ReactToBell.create()), Pair.of(0, SetRaidStatus.create()), Pair.of(0, ValidateNearbyPoi.create(profession.heldJobSite(), MemoryModuleType.JOB_SITE)), Pair.of(0, ValidateNearbyPoi.create(profession.acquirableJobSite(), MemoryModuleType.POTENTIAL_JOB_SITE)), Pair.of(1, new MoveToTargetSink()), Pair.of(2, PoiCompetitorScan.create()), Pair.of(3, new LookAndFollowTradingPlayerSink(speed)), Pair.of(5, GoToWantedItem.create(villager -> !villager.isSleeping(), speed, false, 4)), Pair.of(6, AcquirePoi.create(profession.acquirableJobSite(), MemoryModuleType.JOB_SITE, MemoryModuleType.POTENTIAL_JOB_SITE, true, Optional.empty())), Pair.of(7, new GoToPotentialJobSite(speed)), Pair.of(8, YieldJobSite.create(speed)), Pair.of(10, AcquirePoi.create((poiType) -> { // Paper - Fix MC-157464
return poiType.is(PoiTypes.HOME);
}, MemoryModuleType.HOME, false, Optional.of((byte)14))), Pair.of(10, AcquirePoi.create((poiType) -> {
return poiType.is(PoiTypes.MEETING);