Paper/patches/server/0950-Fix-a-couple-of-upstream-bed-issues.patch
Bjarne Koll 2873869bb1
Drop manual isEditable copy in CraftSign
Signs no longer have a specific isEdiable state, the entire API in this
regard needs updating/deprecation. The boolean field is completely gone,
replaced by a uuid (which will need a new setEditingPlayer(UUID) method
on the Sign interface), and the current upstream implementation of
setEdiable simply flips the is_waxed state.

This patch is hence not needed as it neither allows editing (which will
be redone in a later patch) nor is required to copy the is_waxed boolean
flag as it lives in the signs compound tag and is covered by applyTo.
2023-06-08 11:35:39 +02:00

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2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 9 Apr 2023 21:11:58 -0700
Subject: [PATCH] Fix a couple of upstream bed issues
Upstream incorrectly skipped explosion logic if
the bed was occupied and added a "feature" where
if you set your spawn in a respawn anchor world
but then replaced it with a bed, you could respawn
at the bed in that world.
diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
index 69839965926c511b6396a0041b6e7295ebf5209b..d40500f9a807cab0b2fb6fa9032f33f4fb74c895 100644
--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
@@ -99,6 +99,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK);
return InteractionResult.SUCCESS;
} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
+ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
if (!this.kickVillagerOutOfBed(world, pos)) {
player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
}
@@ -156,8 +157,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
// CraftBukkit end
public static boolean canSetSpawn(Level world) {
- // CraftBukkit - moved world and biome check into EntityHuman
- return true || world.dimensionType().bedWorks();
+ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
}
private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {