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We shouldn't ever be dropping API anyways. Dropped Async Chunk load v1 since its useless now Added scheduler decompile fixes incase we do end up needing them
56 lines
2.7 KiB
Diff
56 lines
2.7 KiB
Diff
From 7e347eb480cfb1eecd76b0c6fbc08090e439f8d5 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 24 Apr 2016 19:49:33 -0500
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Subject: [PATCH] SPIGOT-1401: Fix dispenser, dropper, furnace placement
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diff --git a/src/main/java/net/minecraft/server/BlockDispenser.java b/src/main/java/net/minecraft/server/BlockDispenser.java
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index 8e794976a..539b2b3ce 100644
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--- a/src/main/java/net/minecraft/server/BlockDispenser.java
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+++ b/src/main/java/net/minecraft/server/BlockDispenser.java
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@@ -20,6 +20,9 @@ public class BlockDispenser extends BlockTileEntity {
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return 4;
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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super.onPlace(world, blockposition, iblockdata);
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this.e(world, blockposition, iblockdata);
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@@ -49,6 +52,8 @@ public class BlockDispenser extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockDispenser.FACING, enumdirection).set(BlockDispenser.TRIGGERED, Boolean.valueOf(false)), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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diff --git a/src/main/java/net/minecraft/server/BlockFurnace.java b/src/main/java/net/minecraft/server/BlockFurnace.java
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index b6834d2d1..dae711708 100644
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--- a/src/main/java/net/minecraft/server/BlockFurnace.java
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+++ b/src/main/java/net/minecraft/server/BlockFurnace.java
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@@ -18,6 +18,9 @@ public class BlockFurnace extends BlockTileEntity {
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return Item.getItemOf(Blocks.FURNACE);
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}
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+ // Paper start - Removed override of onPlace that was reversing placement direction when
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+ // adjacent to another block, which was not consistent with single player block placement
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+ /*
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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this.e(world, blockposition, iblockdata);
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}
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@@ -43,6 +46,8 @@ public class BlockFurnace extends BlockTileEntity {
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world.setTypeAndData(blockposition, iblockdata.set(BlockFurnace.FACING, enumdirection), 2);
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}
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}
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+ */
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+ // Paper end
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public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumHand enumhand, EnumDirection enumdirection, float f, float f1, float f2) {
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if (world.isClientSide) {
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--
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2.18.0
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