Paper/patches/api/0191-Add-PlayerAttackEntity...

90 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:30:58 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..5ceaff1a499d08575ddcdcbead8e2cef6cfbea47
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
@@ -0,0 +1,77 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
+ */
+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ @NotNull private final Entity attackedEntity;
+ private final float cooledAttackStrength;
+
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerAttackEntityCooldownResetEvent(@NotNull Player player, @NotNull Entity attackedEntity, float cooledAttackStrength) {
+ super(player);
+ this.attackedEntity = attackedEntity;
+ this.cooledAttackStrength = cooledAttackStrength;
+ }
+
+ /**
+ * Get the value of the players cooldown attack strength when they initiated the attack
+ *
+ * @return returns the original player cooldown value
+ */
+ public float getCooledAttackStrength() {
+ return this.cooledAttackStrength;
+ }
+
+ /**
+ * Returns the entity attacked by the player
+ *
+ * @return the entity attacked by the player
+ */
+ @NotNull
+ public Entity getAttackedEntity() {
+ return this.attackedEntity;
+ }
+
+ /**
+ * {@inheritDoc}
+ * <p>
+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
+ */
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * {@inheritDoc}
+ * <p>
+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static @NotNull HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}