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b3f265d1b1
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0ca45a21 #503: Add PlayerHarvestBlockEvent dfa80a52 SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn CraftBukkit Changes:145921e2
#676: Add PlayerHarvestBlockEvent47abffa2
SPIGOT-5929: Angered zombified piglins do not inherit killed_by_player status7f6b4f58
SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn94eff632
SPIGOT-5867, MC-193339: NPE during shutdown when rcon enabled with no password068618eb
SPIGOT-5927: Some items NBT data disappears Spigot Changes: beb7d47c Rebuild patches Fixes #3738
23 lines
1.6 KiB
Diff
23 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Dec 2017 22:57:26 -0500
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Subject: [PATCH] ExperienceOrbMergeEvent
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Fired when the server is about to merge 2 experience orbs
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Plugins can cancel this if they want to ensure experience orbs do not lose important
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metadata such as spawn reason, or conditionally move data from source to target.
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 3e0b51db3d90b0039eee3375ac0fa4f96712b922..7cadd8d55d0537b31969f421370c830e8925bed2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -587,7 +587,7 @@ public class CraftEventFactory {
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if (e instanceof EntityExperienceOrb) {
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EntityExperienceOrb loopItem = (EntityExperienceOrb) e;
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// Paper start
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- if (!loopItem.dead && !(maxValue > 0 && loopItem.value >= maxValue)) {
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+ if (!loopItem.dead && !(maxValue > 0 && loopItem.value >= maxValue) && new com.destroystokyo.paper.event.entity.ExperienceOrbMergeEvent((org.bukkit.entity.ExperienceOrb) entity.getBukkitEntity(), (org.bukkit.entity.ExperienceOrb) loopItem.getBukkitEntity()).callEvent()) { // Paper
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long newTotal = (long)xp.value + (long)loopItem.value;
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if ((int) newTotal < 0) continue; // Overflow
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if (maxValue > 0 && newTotal > (long)maxValue) {
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