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b3f265d1b1
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0ca45a21 #503: Add PlayerHarvestBlockEvent dfa80a52 SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn CraftBukkit Changes:145921e2
#676: Add PlayerHarvestBlockEvent47abffa2
SPIGOT-5929: Angered zombified piglins do not inherit killed_by_player status7f6b4f58
SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn94eff632
SPIGOT-5867, MC-193339: NPE during shutdown when rcon enabled with no password068618eb
SPIGOT-5927: Some items NBT data disappears Spigot Changes: beb7d47c Rebuild patches Fixes #3738
55 lines
2.8 KiB
Diff
55 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index c6f326787328ff6b2f974d653dc9e7932c3c0205..03e1b76a8b6850a26ed8a7b1992e09756166f5b8 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -118,7 +118,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
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this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
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this.G = 1.0F;
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- this.b(worldserver);
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+ //this.b(worldserver); // Paper - don't move to spawn on login, only first join
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this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
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@@ -168,6 +168,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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// CraftBukkit end
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+ public final void moveToSpawn(WorldServer worldserver) { b(worldserver); } // Paper - OBFHELPER
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private void b(WorldServer worldserver) {
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BlockPosition blockposition = worldserver.getSpawn();
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@@ -343,7 +344,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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position = Vec3D.a(((WorldServer) world).getSpawn());
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}
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this.world = world;
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- this.setPosition(position.getX(), position.getY(), position.getZ());
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+ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
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}
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this.playerInteractManager.a((WorldServer) world);
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 31f33e8de4b976b6a895568dd55dae35645e9a80..502f4b93e04c78f4681459abfb160c6fc2279c72 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -134,6 +134,8 @@ public abstract class PlayerList {
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worldserver1 = worldserver;
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}
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+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
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+
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entityplayer.spawnIn(worldserver1);
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entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
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String s1 = "local";
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