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dcebe229b5
--- work/Bukkit Submodule work/Bukkit 1627782b..67e91ef7: > Fix some incorrectly handled JavaDoc > SPIGOT-4478: Update PlayerLoginEvent docs > Add API to manipulate boss bar of entities and those created by commands --- work/CraftBukkit Submodule work/CraftBukkit ca22de36..3a911828: > SPIGOT-4477: Arrows only firing direction of boat > SPIGOT-4478: NPE during PlayerLoginEvent recipe manipulation > Add API to manipulate boss bar of entities and those created by commands --- work/Spigot Submodule work/Spigot 2474d93d..947a8e7f: > Rebuild patches
334 lines
10 KiB
Diff
334 lines
10 KiB
Diff
From 5f476c71f78bbd03f6d90d9bde7ae9254569f79d Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 15 Jan 2018 21:46:46 -0500
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Subject: [PATCH] Basic PlayerProfile API
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Provides basic elements of a PlayerProfile to be used by future API/events
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diff --git a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
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new file mode 100644
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index 00000000..529c5376
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
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@@ -0,0 +1,142 @@
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+package com.destroystokyo.paper.profile;
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+
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+import javax.annotation.Nonnull;
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+import javax.annotation.Nullable;
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+import java.util.Collection;
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+import java.util.Set;
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+import java.util.UUID;
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+
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+/**
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+ * Represents a players profile for the game, such as UUID, Name, and textures.
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+ */
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+public interface PlayerProfile {
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+
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+ /**
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+ * @return The players name, if set
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+ */
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+ @Nullable String getName();
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+
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+ /**
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+ * Sets this profiles Name
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+ *
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+ * @param name The new Name
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+ * @return The previous Name
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+ */
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+ String setName(@Nullable String name);
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+
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+ /**
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+ * @return The players unique identifier, if set
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+ */
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+ @Nullable UUID getId();
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+
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+ /**
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+ * Sets this profiles UUID
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+ *
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+ * @param uuid The new UUID
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+ * @return The previous UUID
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+ */
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+ UUID setId(@Nullable UUID uuid);
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+
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+ /**
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+ * @return A Mutable set of this players properties, such as textures.
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+ * Values specified here are subject to implementation details.
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+ */
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+ @Nonnull Set<ProfileProperty> getProperties();
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+
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+ /**
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+ * Check if the Profile has the specified property
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+ * @param property Property name to check
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+ * @return If the property is set
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+ */
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+ boolean hasProperty(String property);
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+
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+ /**
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+ * Sets a property. If the property already exists, the previous one will be replaced
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+ * @param property Property to set.
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+ */
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+ void setProperty(ProfileProperty property);
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+
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+ /**
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+ * Sets multiple properties. If any of the set properties already exist, it will be replaced
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+ * @param properties The properties to set
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+ */
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+ void setProperties(Collection<ProfileProperty> properties);
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+
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+ /**
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+ * Removes a specific property from this profile
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+ * @param property The property to remove
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+ * @return If a property was removed
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+ */
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+ boolean removeProperty(String property);
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+
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+ /**
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+ * Removes a specific property from this profile
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+ * @param property The property to remove
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+ * @return If a property was removed
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+ */
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+ default boolean removeProperty(@Nonnull ProfileProperty property) {
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+ return removeProperty(property.getName());
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+ }
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+
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+ /**
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+ * Removes all properties in the collection
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+ * @param properties The properties to remove
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+ * @return If any property was removed
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+ */
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+ default boolean removeProperties(Collection<ProfileProperty> properties) {
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+ boolean removed = false;
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+ for (ProfileProperty property : properties) {
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+ if (removeProperty(property)) {
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+ removed = true;
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+ }
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+ }
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+ return removed;
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+ }
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+
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+ /**
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+ * Clears all properties on this profile
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+ */
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+ void clearProperties();
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+
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+ /**
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+ * @return If the profile is now complete (has UUID and Name)
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+ */
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+ boolean isComplete();
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+
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+ /**
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+ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
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+ * Does not account for textures.
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+ *
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+ * @return If the profile is now complete (has UUID and Name)
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+ */
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+ boolean completeFromCache();
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+
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+ /**
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+ * If this profile is not complete, then make the API call to complete it.
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+ * This is a blocking operation and should be done asynchronously.
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+ *
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+ * This will also complete textures. If you do not want to load textures, use {{@link #complete(boolean)}}
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+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
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+ */
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+ default boolean complete() {
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+ return complete(true);
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+ }
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+
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+ /**
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+ * If this profile is not complete, then make the API call to complete it.
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+ * This is a blocking operation and should be done asynchronously.
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+ *
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+ * Optionally will also fill textures.
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+ * @param textures controls if we should fill the profile with texture properties
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+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
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+ */
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+ boolean complete(boolean textures);
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+
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+ /**
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+ * Whether or not this Profile has textures associated to it
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+ * @return If has a textures property
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+ */
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+ default boolean hasTextures() {
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+ return hasProperty("textures");
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
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new file mode 100644
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index 00000000..d17061e6
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
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@@ -0,0 +1,72 @@
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+package com.destroystokyo.paper.profile;
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+
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+import com.google.common.base.Preconditions;
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+
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+import javax.annotation.Nonnull;
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+import javax.annotation.Nullable;
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+import java.util.Objects;
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+
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+/**
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+ * Represents a property on a {@link PlayerProfile}
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+ */
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+public class ProfileProperty {
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+ private final String name;
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+ private final String value;
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+ private final String signature;
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+
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+ public ProfileProperty(@Nonnull String name, @Nonnull String value) {
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+ this(name, value, null);
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+ }
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+
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+ public ProfileProperty(@Nonnull String name, @Nonnull String value, @Nullable String signature) {
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+ this.name = Preconditions.checkNotNull(name, "ProfileProperty name can not be null");
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+ this.value = Preconditions.checkNotNull(value, "ProfileProperty value can not be null");
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+ this.signature = signature;
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+ }
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+
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+ /**
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+ * @return The property name, ie "textures"
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+ */
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+ @Nonnull
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+ public String getName() {
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+ return name;
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+ }
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+
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+ /**
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+ * @return The property value, likely to be base64 encoded
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+ */
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+ @Nonnull
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+ public String getValue() {
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+ return value;
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+ }
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+
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+ /**
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+ * @return A signature from Mojang for signed properties
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+ */
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+ @Nullable
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+ public String getSignature() {
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+ return signature;
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+ }
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+
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+ /**
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+ * @return If this property has a signature or not
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+ */
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+ public boolean isSigned() {
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+ return this.signature != null;
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+ }
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+
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+ @Override
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+ public boolean equals(Object o) {
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+ if (this == o) return true;
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+ if (o == null || getClass() != o.getClass()) return false;
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+ ProfileProperty that = (ProfileProperty) o;
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+ return Objects.equals(name, that.name) &&
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+ Objects.equals(value, that.value) &&
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+ Objects.equals(signature, that.signature);
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+ }
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+
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+ @Override
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+ public int hashCode() {
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+ return Objects.hash(name);
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index cb21a4e4..02e7d118 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -51,6 +51,9 @@ import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.inventory.ItemFactory;
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import org.bukkit.inventory.meta.ItemMeta;
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+import javax.annotation.Nullable; // Paper
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+import javax.annotation.Nonnull; // Paper
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+
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/**
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* Represents the Bukkit core, for version and Server singleton handling
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*/
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@@ -1445,6 +1448,37 @@ public final class Bukkit {
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public static boolean suggestPlayerNamesWhenNullTabCompletions() {
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return server.suggestPlayerNamesWhenNullTabCompletions();
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}
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+
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+ /**
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+ * Creates a PlayerProfile for the specified uuid, with name as null
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+ * @param uuid UUID to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull UUID uuid) {
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+ return server.createProfile(uuid);
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+ }
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name, with UUID as null
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull String name) {
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+ return server.createProfile(name);
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+ }
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name) {
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+ return server.createProfile(uuid, name);
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+ }
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// Paper end
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public static Server.Spigot spigot()
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 10f56d4f..9e7bc162 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -52,6 +52,9 @@ import org.bukkit.generator.ChunkGenerator;
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import org.bukkit.inventory.ItemFactory;
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import org.bukkit.inventory.meta.ItemMeta;
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+import javax.annotation.Nullable; // Paper
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+import javax.annotation.Nonnull; // Paper
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+
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/**
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* Represents a server implementation.
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*/
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@@ -1249,5 +1252,30 @@ public interface Server extends PluginMessageRecipient {
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* @return true if player names should be suggested
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*/
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boolean suggestPlayerNamesWhenNullTabCompletions();
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+
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+ /**
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+ * Creates a PlayerProfile for the specified uuid, with name as null
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+ * @param uuid UUID to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull UUID uuid);
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name, with UUID as null
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull String name);
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+
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+ /**
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+ * Creates a PlayerProfile for the specified name/uuid
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+ *
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+ * Both UUID and Name can not be null at same time. One must be supplied.
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+ *
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+ * @param uuid UUID to create profile for
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+ * @param name Name to create profile for
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+ * @return A PlayerProfile object
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+ */
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+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name);
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// Paper end
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}
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--
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2.19.1
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