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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 51e2981b #831: Reload unloaded main worlds correctly
40 lines
1.4 KiB
Diff
40 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: oxygencraft <21054297+oxygencraft@users.noreply.github.com>
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Date: Sun, 25 Oct 2020 18:34:50 +1100
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Subject: [PATCH] Add getOfflinePlayerIfCached(String)
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 53254ad9e775e9e78da238a54be7d3fc4b8a6ced..49d989545aa1a02ecc811a74f0283e779d2543a0 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1614,6 +1614,28 @@ public final class CraftServer implements Server {
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return result;
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}
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+ // Paper start
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+ @Override
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+ @Nullable
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+ public OfflinePlayer getOfflinePlayerIfCached(String name) {
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+ Validate.notNull(name, "Name cannot be null");
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+ Validate.notEmpty(name, "Name cannot be empty");
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+
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+ OfflinePlayer result = getPlayerExact(name);
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+ if (result == null) {
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+ GameProfile profile = console.getUserCache().getProfileIfCached(name);
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+
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+ if (profile != null) {
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+ result = getOfflinePlayer(profile);
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+ }
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+ } else {
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+ offlinePlayers.remove(result.getUniqueId());
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+ }
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+
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+ return result;
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+ }
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+ // Paper end
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+
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@Override
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public OfflinePlayer getOfflinePlayer(UUID id) {
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Validate.notNull(id, "UUID cannot be null");
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