Paper/patches/server/0137-PlayerPickupItemEvent-setFlyAtPlayer.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

42 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 7 May 2017 06:26:09 -0500
Subject: [PATCH] PlayerPickupItemEvent#setFlyAtPlayer
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index 2d1b8d6e490e1dcde801feaae2518a59ed35e440..0816b5fd4a384e5f8939c6d573666802dceb255c 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -404,6 +404,7 @@ public class ItemEntity extends Entity implements TraceableEntity {
// CraftBukkit start - fire PlayerPickupItemEvent
int canHold = player.getInventory().canHold(itemstack);
int remaining = i - canHold;
+ boolean flyAtPlayer = false; // Paper
if (this.pickupDelay <= 0 && canHold > 0) {
itemstack.setCount(canHold);
@@ -411,8 +412,14 @@ public class ItemEntity extends Entity implements TraceableEntity {
PlayerPickupItemEvent playerEvent = new PlayerPickupItemEvent((Player) player.getBukkitEntity(), (org.bukkit.entity.Item) this.getBukkitEntity(), remaining);
playerEvent.setCancelled(!playerEvent.getPlayer().getCanPickupItems());
this.level().getCraftServer().getPluginManager().callEvent(playerEvent);
+ flyAtPlayer = playerEvent.getFlyAtPlayer(); // Paper
if (playerEvent.isCancelled()) {
itemstack.setCount(i); // SPIGOT-5294 - restore count
+ // Paper Start
+ if (flyAtPlayer) {
+ player.take(this, i);
+ }
+ // Paper End
return;
}
@@ -442,6 +449,7 @@ public class ItemEntity extends Entity implements TraceableEntity {
// CraftBukkit end
if (this.pickupDelay == 0 && (this.target == null || this.target.equals(player.getUUID())) && player.getInventory().add(itemstack)) {
+ if (flyAtPlayer) // Paper
player.take(this, i);
if (itemstack.isEmpty()) {
this.discard();