Paper/patches/api/0319-Add-methods-to-find-targets-for-lightning-strikes.patch
Jake Potrebic 5730a94208
Updated Upstream (Bukkit/CraftBukkit) (#8991)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4582fb SPIGOT-5916: getLastColors does not work with the rgb colors

CraftBukkit Changes:
f7707086d SPIGOT-7299: Fix indirect/anvil damage events and minor improvements
2023-03-18 10:05:04 -07:00

49 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jakub Zacek <dawon@dawon.eu>
Date: Mon, 4 Oct 2021 08:29:36 +0200
Subject: [PATCH] Add methods to find targets for lightning strikes
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 6da379edbf35321f7265606228695f40a9ea6977..2955302b08b30570e4a561e3b076d10d80f2f2b3 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -749,6 +749,37 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
@NotNull
public LightningStrike strikeLightningEffect(@NotNull Location loc);
+ // Paper start
+ /**
+ * Finds the location of the nearest unobstructed Lightning Rod in a 128-block
+ * radius around the given location. Returns {@code null} if no Lightning Rod is found.
+ *
+ * <p>Note: To activate a Lightning Rod, the position one block above it must be struck by lightning.</p>
+ *
+ * @param location {@link Location} to search for Lightning Rod around
+ * @return {@link Location} of Lightning Rod or {@code null}
+ */
+ @Nullable
+ public Location findLightningRod(@NotNull Location location);
+
+ /**
+ * Finds a target {@link Location} for lightning to strike.
+ * <p>It selects from (in the following order):</p>
+ * <ol>
+ * <li>the block above the nearest Lightning Rod, found using {@link World#findLightningRod(Location)}</li>
+ * <li>a random {@link LivingEntity} that can see the sky in a 6x6 cuboid
+ * around input X/Z coordinates. Y ranges from <i>the highest motion-blocking
+ * block at the input X/Z - 3</i> to <i>the height limit + 3</i></li>
+ * </ol>
+ * <p>Returns {@code null} if no target is found.</p>
+ *
+ * @param location {@link Location} to search for target around
+ * @return lightning target or {@code null}
+ */
+ @Nullable
+ public Location findLightningTarget(@NotNull Location location);
+ // Paper end
+
/**
* Get a list of all entities in this World
*