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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
69 lines
4.1 KiB
Diff
69 lines
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Martin Panzer <postremus1996@googlemail.com>
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Date: Mon, 23 May 2016 12:12:37 +0200
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Subject: [PATCH] Faster redstone torch rapid clock removal
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Only resize the the redstone torch list once, since resizing arrays / lists is costly
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 33c9001970fe01bedd72f6ba4388b43ed9707fc8..95fc5fc293eb7d77868fa0a37beb792ee0620fcd 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -168,6 +168,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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private org.spigotmc.TickLimiter tileLimiter;
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private int tileTickPosition;
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public final Map<Explosion.CacheKey, Float> explosionDensityCache = new HashMap<>(); // Paper - Optimize explosions
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+ public java.util.ArrayDeque<net.minecraft.world.level.block.RedstoneTorchBlock.Toggle> redstoneUpdateInfos; // Paper - Faster redstone torch rapid clock removal; Move from Map in BlockRedstoneTorch to here
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public CraftWorld getWorld() {
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return this.world;
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diff --git a/src/main/java/net/minecraft/world/level/block/RedstoneTorchBlock.java b/src/main/java/net/minecraft/world/level/block/RedstoneTorchBlock.java
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index 20d20db2639030c103e9d1b3c8da0f51344b81c2..ceba9617748a8b4f3a9bd459475952c9c6c9ed7c 100644
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--- a/src/main/java/net/minecraft/world/level/block/RedstoneTorchBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/RedstoneTorchBlock.java
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@@ -24,7 +24,7 @@ public class RedstoneTorchBlock extends BaseTorchBlock {
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public static final MapCodec<RedstoneTorchBlock> CODEC = simpleCodec(RedstoneTorchBlock::new);
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public static final BooleanProperty LIT = BlockStateProperties.LIT;
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- private static final Map<BlockGetter, List<RedstoneTorchBlock.Toggle>> RECENT_TOGGLES = new WeakHashMap();
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+ // Paper - Faster redstone torch rapid clock removal; Move the mapped list to World
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public static final int RECENT_TOGGLE_TIMER = 60;
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public static final int MAX_RECENT_TOGGLES = 8;
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public static final int RESTART_DELAY = 160;
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@@ -80,11 +80,15 @@ public class RedstoneTorchBlock extends BaseTorchBlock {
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@Override
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protected void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
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boolean flag = this.hasNeighborSignal(world, pos, state);
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- List<RedstoneTorchBlock.Toggle> list = (List) RedstoneTorchBlock.RECENT_TOGGLES.get(world);
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-
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- while (list != null && !list.isEmpty() && world.getGameTime() - ((RedstoneTorchBlock.Toggle) list.get(0)).when > 60L) {
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- list.remove(0);
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+ // Paper start - Faster redstone torch rapid clock removal
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+ java.util.ArrayDeque<RedstoneTorchBlock.Toggle> redstoneUpdateInfos = world.redstoneUpdateInfos;
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+ if (redstoneUpdateInfos != null) {
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+ RedstoneTorchBlock.Toggle curr;
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+ while ((curr = redstoneUpdateInfos.peek()) != null && world.getGameTime() - curr.when > 60L) {
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+ redstoneUpdateInfos.poll();
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+ }
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}
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+ // Paper end - Faster redstone torch rapid clock removal
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// CraftBukkit start
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org.bukkit.plugin.PluginManager manager = world.getCraftServer().getPluginManager();
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@@ -160,9 +164,12 @@ public class RedstoneTorchBlock extends BaseTorchBlock {
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}
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private static boolean isToggledTooFrequently(Level world, BlockPos pos, boolean addNew) {
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- List<RedstoneTorchBlock.Toggle> list = (List) RedstoneTorchBlock.RECENT_TOGGLES.computeIfAbsent(world, (iblockaccess) -> {
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- return Lists.newArrayList();
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- });
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+ // Paper start - Faster redstone torch rapid clock removal
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+ java.util.ArrayDeque<RedstoneTorchBlock.Toggle> list = world.redstoneUpdateInfos;
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+ if (list == null) {
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+ list = world.redstoneUpdateInfos = new java.util.ArrayDeque<>();
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+ }
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+ // Paper end - Faster redstone torch rapid clock removal
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if (addNew) {
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list.add(new RedstoneTorchBlock.Toggle(pos.immutable(), world.getGameTime()));
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