mirror of
https://github.com/PaperMC/Paper.git
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35 lines
2.1 KiB
Diff
35 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: ysl3000 <yannicklamprecht@live.de>
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Date: Mon, 5 Oct 2020 21:25:16 +0200
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Subject: [PATCH] Player Chunk Load/Unload Events
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diff --git a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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index 19b3f4fa7678a038bf25efc2a8b46ddad0193fde..cfeb85b89a7f3dbc856fe7ebdf0bd6a9f3761f1c 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerChunkSender.java
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@@ -46,6 +46,11 @@ public class PlayerChunkSender {
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public static void dropChunkStatic(ServerPlayer player, ChunkPos pos) {
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player.serverLevel().chunkSource.chunkMap.getVisibleChunkIfPresent(pos.toLong()).removePlayer(player);
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player.connection.send(new ClientboundForgetLevelChunkPacket(pos));
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+ // Paper start
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+ if (io.papermc.paper.event.packet.PlayerChunkUnloadEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ new io.papermc.paper.event.packet.PlayerChunkUnloadEvent(player.getBukkitEntity().getWorld().getChunkAt(pos.longKey), player.getBukkitEntity()).callEvent();
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+ }
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+ // Paper end
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}
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// Paper end - rewrite player chunk loader
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@@ -89,6 +94,11 @@ public class PlayerChunkSender {
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final boolean shouldModify = world.chunkPacketBlockController.shouldModify(handler.player, chunk);
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handler.send(new ClientboundLevelChunkWithLightPacket(chunk, world.getLightEngine(), (BitSet)null, (BitSet)null, shouldModify));
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// Paper end - Anti-Xray
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+ // Paper start - PlayerChunkLoadEvent
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+ if (io.papermc.paper.event.packet.PlayerChunkLoadEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ new io.papermc.paper.event.packet.PlayerChunkLoadEvent(new org.bukkit.craftbukkit.CraftChunk(chunk), handler.getPlayer().getBukkitEntity()).callEvent();
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+ }
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+ // Paper end - PlayerChunkLoadEvent
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ChunkPos chunkPos = chunk.getPos();
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DebugPackets.sendPoiPacketsForChunk(world, chunkPos);
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}
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