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88d28d6bdd
Send `ClientboundGameEventPacket.LEVEL_CHUNKS_LOAD_START` when refreshing players after player profile changes.
32 lines
2.1 KiB
Diff
32 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 31 Mar 2018 17:04:26 +0100
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Subject: [PATCH] Flag to disable the channel limit
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In some enviroments, the channel limit set by spigot can cause issues,
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e.g. servers which allow and support the usage of mod packs.
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provide an optional flag to disable this check, at your own risk.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 1094475d819f9d5fa866c33bcc1b2985c47c4f07..69f4147523c7cc75c91a0f6c0553cea66a6df151 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -190,6 +190,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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private CraftWorldBorder clientWorldBorder = null;
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private BorderChangeListener clientWorldBorderListener = this.createWorldBorderListener();
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public org.bukkit.event.player.PlayerResourcePackStatusEvent.Status resourcePackStatus; // Paper - more resource pack API
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+ private static final boolean DISABLE_CHANNEL_LIMIT = System.getProperty("paper.disableChannelLimit") != null; // Paper - add a flag to disable the channel limit
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public CraftPlayer(CraftServer server, ServerPlayer entity) {
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super(server, entity);
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@@ -2160,7 +2161,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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public void addChannel(String channel) {
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- Preconditions.checkState(this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel);
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+ Preconditions.checkState(DISABLE_CHANNEL_LIMIT || this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel); // Paper - flag to disable channel limit
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channel = StandardMessenger.validateAndCorrectChannel(channel);
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if (this.channels.add(channel)) {
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this.server.getPluginManager().callEvent(new PlayerRegisterChannelEvent(this, channel));
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