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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
41 lines
2.1 KiB
Diff
41 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle ServerboundKeepAlivePacket async
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In 1.12.2, Mojang moved the processing of ServerboundKeepAlivePacket off the main
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thread, while entirely correct for the server, this causes issues with
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plugins which are expecting the PlayerQuitEvent on the main thread.
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In order to counteract some bad behavior, we will post handling of the
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disconnection to the main thread, but leave the actual processing of the packet
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off the main thread.
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also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index c720c85361110083b2dd622ab52791ded1f784a1..04bff597b77e37ee90abecc2dabf8919c1ef4082 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3111,14 +3111,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
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public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
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- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit
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+ //PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
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int i = (int) (Util.getMillis() - this.keepAliveTime);
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this.player.latency = (this.player.latency * 3 + i) / 4;
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this.keepAlivePending = false;
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} else if (!this.isSingleplayerOwner()) {
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+ // Paper start - This needs to be handled on the main thread for plugins
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+ server.submit(() -> {
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this.disconnect(Component.translatable("disconnect.timeout"));
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+ });
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+ // Paper end
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}
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}
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