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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
53 lines
2.8 KiB
Diff
53 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 8 Aug 2018 16:33:21 -0600
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Subject: [PATCH] Configurable speed for water flowing over lava
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diff --git a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
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index fd7a7772eef7e2e4418539a11cefa98046b087e1..bbabe4ad8afcc3a2069f6e9d4a9adcb643266894 100644
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--- a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
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@@ -106,11 +106,31 @@ public class LiquidBlock extends Block implements BucketPickup {
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@Override
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public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify) {
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if (this.shouldSpreadLiquid(world, pos, state)) {
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- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
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+ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
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}
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}
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+ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
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+ public int getFlowSpeed(Level world, BlockPos blockposition) {
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+ if (net.minecraft.core.registries.BuiltInRegistries.FLUID.wrapAsHolder(this.fluid).is(FluidTags.WATER)) {
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+ if (
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+ isLava(world, blockposition.north(1)) ||
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+ isLava(world, blockposition.south(1)) ||
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+ isLava(world, blockposition.west(1)) ||
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+ isLava(world, blockposition.east(1))
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+ ) {
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+ return world.paperConfig().environment.waterOverLavaFlowSpeed;
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+ }
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+ }
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+ return this.fluid.getTickDelay(world);
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+ }
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+ private static boolean isLava(Level world, BlockPos blockPos) {
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+ final FluidState fluidState = world.getFluidIfLoaded(blockPos);
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+ return fluidState != null && fluidState.is(FluidTags.LAVA);
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+ }
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+ // Paper end
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+
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@Override
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public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
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if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
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@@ -123,7 +143,7 @@ public class LiquidBlock extends Block implements BucketPickup {
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@Override
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public void neighborChanged(BlockState state, Level world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) {
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if (this.shouldSpreadLiquid(world, pos, state)) {
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- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
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+ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
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}
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}
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