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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01aa02eb PR-858: Add LivingEntity#playHurtAnimation() 9421320f PR-884: Refinements to new ban API for improved compatibility and correctness 37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API 4eeb174b All smithing inventories are now the new smithing inventory f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop e7a807fa PR-879: Add Player#sendHealthUpdate() 692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml 2d033390 SPIGOT-7403: Add direct API for waxed signs 16a08373 PR-876: Add missing Raider API and 'no action ticks' CraftBukkit Changes: b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation() 95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities 0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness 0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit 648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API 31fe848d6 All smithing inventories are now the new smithing inventory 9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table 9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop 3be9ac171 PR-1220: Add Player#sendHealthUpdate() c1279f775 PR-1209: Clean up various patches c432e4397 Fix Raider#setCelebrating() implementation 504d96665 SPIGOT-7403: Add direct API for waxed signs c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks' 85b89c3dd Increase outdated build delay Spigot Changes: 9ebce8af Rebuild patches 64b565e6 Rebuild patches
211 lines
22 KiB
Diff
211 lines
22 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 2 Mar 2016 02:17:54 -0600
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Subject: [PATCH] Flat bedrock generator settings
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== AT ==
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public net.minecraft.world.level.levelgen.SurfaceRules$Condition
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public net.minecraft.world.level.levelgen.SurfaceRules$Context
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockY
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockZ
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public net.minecraft.world.level.levelgen.SurfaceRules$Context context
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public net.minecraft.world.level.levelgen.SurfaceRules$Context randomState
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public net.minecraft.world.level.levelgen.SurfaceRules$LazyYCondition
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public net.minecraft.world.level.levelgen.SurfaceRules$LazyCondition
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public net.minecraft.world.level.levelgen.SurfaceRules$VerticalGradientConditionSource
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public net.minecraft.world.level.levelgen.SurfaceRules$SurfaceRule
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public net.minecraft.world.level.levelgen.SurfaceSystem getOrCreateRandomFactory(Lnet/minecraft/resources/ResourceLocation;)Lnet/minecraft/world/level/levelgen/PositionalRandomFactory;
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Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
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diff --git a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
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index 06e1774dfbb667aca69bc30c9675ed472cb5728c..1d5bc86516df3781aea894c3afd340421ba51a17 100644
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--- a/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
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+++ b/src/main/java/net/minecraft/data/worldgen/SurfaceRuleData.java
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@@ -53,6 +53,66 @@ public class SurfaceRuleData {
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return overworldLike(true, false, true);
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}
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+ // Paper start
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+ // Taken from SurfaceRules$VerticalGradientConditionSource
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+ // isRoof = true if roof, false if floor
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+ public record PaperBedrockConditionSource(net.minecraft.resources.ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
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+
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+ public static final net.minecraft.util.KeyDispatchDataCodec<PaperBedrockConditionSource> CODEC = net.minecraft.util.KeyDispatchDataCodec.of(com.mojang.serialization.codecs.RecordCodecBuilder.<PaperBedrockConditionSource>mapCodec((instance) -> {
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+ return instance.group(
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+ net.minecraft.resources.ResourceLocation.CODEC.fieldOf("random_name").forGetter(PaperBedrockConditionSource::randomName),
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+ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(PaperBedrockConditionSource::trueAtAndBelow),
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+ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(PaperBedrockConditionSource::falseAtAndAbove),
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+ com.mojang.serialization.Codec.BOOL.fieldOf("roof").forGetter(PaperBedrockConditionSource::isRoof)
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+ ).apply(instance, PaperBedrockConditionSource::new);
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+ }));
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+
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+ public PaperBedrockConditionSource(String randomName, net.minecraft.world.level.levelgen.VerticalAnchor trueAtAndBelow, net.minecraft.world.level.levelgen.VerticalAnchor falseAtAndAbove, boolean invert) {
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+ this(new net.minecraft.resources.ResourceLocation(randomName), trueAtAndBelow, falseAtAndAbove, invert);
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+ }
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+
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+ @Override
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+ public net.minecraft.util.KeyDispatchDataCodec<PaperBedrockConditionSource>codec() {
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+ return CODEC;
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+ }
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+
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+ @Override
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+ public SurfaceRules.Condition apply(SurfaceRules.Context context) {
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+ boolean hasFlatBedrock = context.context.getWorld().paperConfig().environment.generateFlatBedrock;
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+ int trueAtY = this.trueAtAndBelow().resolveY(context.context);
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+ int falseAtY = this.falseAtAndAbove().resolveY(context.context);
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+
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+ int y = isRoof ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
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+ final int i = hasFlatBedrock ? y : trueAtY;
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+ final int j = hasFlatBedrock ? y : falseAtY;
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+ // TODO access transformer for randomState
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+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.randomState.getOrCreateRandomFactory(this.randomName());
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+
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+ class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
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+ VerticalGradientCondition(SurfaceRules.Context context) {
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+ super(context);
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+ }
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+
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+ @Override
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+ protected boolean compute() {
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+ int y = this.context.blockY;
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+ if (y <= i) {
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+ return true;
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+ } else if (y >= j) {
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+ return false;
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+ } else {
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+ double d = net.minecraft.util.Mth.map((double) y, (double) i, (double) j, 1.0D, 0.0D);
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+ net.minecraft.util.RandomSource randomSource = positionalRandomFactory.at(this.context.blockX, y, this.context.blockZ);
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+ return (double) randomSource.nextFloat() < d;
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+ }
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+ }
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+ }
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+
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+ return new VerticalGradientCondition(context);
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+ }
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+ }
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+ // Paper end
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+
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public static SurfaceRules.RuleSource overworldLike(boolean surface, boolean bedrockRoof, boolean bedrockFloor) {
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SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2);
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SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0);
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@@ -83,11 +143,11 @@ public class SurfaceRuleData {
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SurfaceRules.RuleSource ruleSource9 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WOODED_BADLANDS), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource16, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource17, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource18, COARSE_DIRT), ruleSource))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SWAMP), SurfaceRules.ifTrue(conditionSource6, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), SurfaceRules.ifTrue(conditionSource5, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0D), WATER)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource4, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource16, TERRACOTTA), SurfaceRules.ifTrue(conditionSource17, TERRACOTTA), SurfaceRules.ifTrue(conditionSource18, TERRACOTTA), SurfaceRules.bandlands())), SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource11), ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA), ruleSource3)), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource7, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource4), ORANGE_TERRACOTTA)), SurfaceRules.bandlands())), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource9, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER))), ruleSource8))), SurfaceRules.ifTrue(conditionSource10, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, WATER))), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, ruleSource7), SurfaceRules.ifTrue(conditionSource14, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)), SurfaceRules.ifTrue(conditionSource15, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), ruleSource2), ruleSource3)));
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ImmutableList.Builder<SurfaceRules.RuleSource> builder = ImmutableList.builder();
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if (bedrockRoof) {
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- builder.add(SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK));
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+ builder.add(SurfaceRules.ifTrue(SurfaceRules.not(new PaperBedrockConditionSource("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top(), true)), BEDROCK)); // Paper
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}
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if (bedrockFloor) {
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- builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK));
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+ builder.add(SurfaceRules.ifTrue(new PaperBedrockConditionSource("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5), false), BEDROCK)); // Paper
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}
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SurfaceRules.RuleSource ruleSource10 = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), ruleSource9);
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@@ -112,7 +172,7 @@ public class SurfaceRuleData {
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SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17D);
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SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0D);
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SurfaceRules.RuleSource ruleSource = SurfaceRules.ifTrue(conditionSource9, SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, GRAVEL)));
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- return SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK), SurfaceRules.ifTrue(conditionSource5, NETHERRACK), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BASALT_DELTAS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARPED_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.NETHER_WASTES), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))), NETHERRACK))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource, SurfaceRules.ifTrue(conditionSource4, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL)))))))), NETHERRACK);
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+ return SurfaceRules.sequence(SurfaceRules.ifTrue(new PaperBedrockConditionSource("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5), false), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(new PaperBedrockConditionSource("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top(), true)), BEDROCK), SurfaceRules.ifTrue(conditionSource5, NETHERRACK), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.BASALT_DELTAS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARPED_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM)))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM)))))), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.NETHER_WASTES), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource7, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))), NETHERRACK))), SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource, SurfaceRules.ifTrue(conditionSource4, SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL)))))))), NETHERRACK);
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}
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public static SurfaceRules.RuleSource end() {
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diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
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index c887d34171f89c731d76c4ca92c70be2b1edc1e6..df6752b5c77bc88a4fcf1ffe918b24d41cd30ad4 100644
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--- a/src/main/java/net/minecraft/server/Bootstrap.java
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+++ b/src/main/java/net/minecraft/server/Bootstrap.java
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@@ -78,6 +78,7 @@ public class Bootstrap {
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CauldronInteraction.bootStrap();
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// Paper start
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BuiltInRegistries.bootStrap(() -> {
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+ net.minecraft.core.Registry.register(net.minecraft.core.registries.BuiltInRegistries.MATERIAL_CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC.codec());
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io.papermc.paper.plugin.entrypoint.LaunchEntryPointHandler.enterBootstrappers(); // Paper - Entrypoint for bootstrapping
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});
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// Paper end
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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index 902156477bdfc9917105f1229f760c26e5af302a..58609a0911c4e32b6f80f050cd3d23f70ad75b1b 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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@@ -207,7 +207,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
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@Override
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public void buildSurface(WorldGenRegion region, StructureManager structures, RandomState noiseConfig, ChunkAccess chunk) {
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if (!SharedConstants.debugVoidTerrain(chunk.getPos())) {
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- WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region);
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+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getMinecraftWorld()); // Paper
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this.buildSurface(chunk, worldgenerationcontext, noiseConfig, structures, region.getBiomeManager(), region.registryAccess().registryOrThrow(Registries.BIOME), Blender.of(region));
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}
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@@ -235,7 +235,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
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return this.createNoiseChunk(ichunkaccess1, structureAccessor, Blender.of(chunkRegion), noiseConfig);
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});
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Aquifer aquifer = noisechunk.aquifer();
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- CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, noiseConfig, ((NoiseGeneratorSettings) this.settings.value()).surfaceRule());
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+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, noiseConfig, ((NoiseGeneratorSettings) this.settings.value()).surfaceRule(), chunkRegion.getMinecraftWorld()); // Paper
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CarvingMask carvingmask = ((ProtoChunk) chunk).getOrCreateCarvingMask(carverStep);
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for (int j = -8; j <= 8; ++j) {
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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index b99283c31193e2110f6e3f39c23dbfc2442bab2b..1c9d9ecdafb2bd04348045ba0404da052dcd6437 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/WorldGenerationContext.java
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@@ -6,10 +6,13 @@ import net.minecraft.world.level.chunk.ChunkGenerator;
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public class WorldGenerationContext {
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private final int minY;
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private final int height;
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+ private final @javax.annotation.Nullable net.minecraft.world.level.Level level; // Paper
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- public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) {
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+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) { this(generator, world, null); } // Paper
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+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world, @org.jetbrains.annotations.Nullable net.minecraft.world.level.Level level) { // Paper
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this.minY = Math.max(world.getMinBuildHeight(), generator.getMinY());
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this.height = Math.min(world.getHeight(), generator.getGenDepth());
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+ this.level = level; // Paper
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}
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public int getMinGenY() {
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@@ -19,4 +22,13 @@ public class WorldGenerationContext {
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public int getGenDepth() {
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return this.height;
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}
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+
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+ // Paper start
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+ public net.minecraft.world.level.Level getWorld() {
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+ if (this.level == null) {
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+ throw new NullPointerException("WorldGenerationContext was initialized without a Level, but WorldGenerationContext#getWorld was called");
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+ }
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+ return this.level;
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+ }
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+ // Paper end
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}
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java b/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
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index a745458ea3581ea91a68c863e3fd0a0292d73a61..f84ee8afe95f912a972e37fbae7a06ecdd3aba06 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/carver/CarvingContext.java
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@@ -21,8 +21,8 @@ public class CarvingContext extends WorldGenerationContext {
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private final RandomState randomState;
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private final SurfaceRules.RuleSource surfaceRule;
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- public CarvingContext(NoiseBasedChunkGenerator noiseChunkGenerator, RegistryAccess registryManager, LevelHeightAccessor heightLimitView, NoiseChunk chunkNoiseSampler, RandomState noiseConfig, SurfaceRules.RuleSource materialRule) {
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- super(noiseChunkGenerator, heightLimitView);
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+ public CarvingContext(NoiseBasedChunkGenerator noiseChunkGenerator, RegistryAccess registryManager, LevelHeightAccessor heightLimitView, NoiseChunk chunkNoiseSampler, RandomState noiseConfig, SurfaceRules.RuleSource materialRule, @javax.annotation.Nullable net.minecraft.world.level.Level level) { // Paper
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+ super(noiseChunkGenerator, heightLimitView, level); // Paper
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this.registryAccess = registryManager;
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this.noiseChunk = chunkNoiseSampler;
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this.randomState = noiseConfig;
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java b/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java
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index 640c2683c842655bbaee8f293f1c2613ef44844e..53d818b0cc602f827d0b907e293515f6810c6792 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/placement/PlacementContext.java
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@@ -18,7 +18,7 @@ public class PlacementContext extends WorldGenerationContext {
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private final Optional<PlacedFeature> topFeature;
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public PlacementContext(WorldGenLevel world, ChunkGenerator generator, Optional<PlacedFeature> placedFeature) {
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- super(generator, world);
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+ super(generator, world, world.getLevel()); // Paper
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this.level = world;
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this.generator = generator;
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this.topFeature = placedFeature;
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